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-rw-r--r--doc/GAMEPLAY43
-rw-r--r--doc/ROADMAP20
2 files changed, 31 insertions, 32 deletions
diff --git a/doc/GAMEPLAY b/doc/GAMEPLAY
index 6774968..54766ad 100644
--- a/doc/GAMEPLAY
+++ b/doc/GAMEPLAY
@@ -7,7 +7,7 @@
This document describes what the gameplay of Project::OSiRiON should
eventually become. This document is a work in progress and is subject
- to change.
+ to change. Many features haven't been implemented yet.
Overview
@@ -23,7 +23,6 @@ Overview
The player can not change the game world itself: he can not purchase
planets or starbases, nor destroy existing ones.
-
Guidelines
Project::OSiRiON is a 'serious' game. Names of objects, people and
@@ -47,9 +46,7 @@ Universe
The universe is a collection of stand-alone star systems. Each star system
is a small world on its own. The only direct interaction between systems
is a player traveling between them. The background story should provide
- (most of the) star systems and their relations. The game world is static:
- players can not intentionally destroyed planets, stations or other static
- scenery.
+ (most of the) star systems and their relations.
The Project::OSiRiON universe is an open universe. This means players are
free to travel around and visit the places they want, but this does not
@@ -84,7 +81,7 @@ The Player
players will not be limited to certain ships and weapons depending on
their allegiances.
- Players can be hostile or friendly to each other regardless
+ Players can be hostile or friendly towards each other regardless
of their allegiances.
Flying missions, mercenary, military or mercantile in nature.
@@ -150,25 +147,19 @@ Traveling
create jumps holes on intergalactic scales. It would probably take a generator the size of a
large moon to achieve it.
-Fleets
-
- As the player earns money, he will hopefully eventually be able
- to buy large ships.
+Capital Ships
- The flagship
- The player's fleet is limited to one convoy. The convoy's task is to
- protect the flagship. The player can be in control of any ship in his
- fleet.
+ As the player earns money, he will hopefully eventually be able
+ to buy very large capital ships. Apart from beeing large and powerful,
+ capship can be docked by other players and used like any other dockable
+ planet or station.
- ...
- More like a convoy.
+ A ship docked at the capship is able to use it as a carrier, and launch
+ when the carrier has reached its destination, or circumstances require it.
- ... about fleet combat
-
- Once the flagship is destroyed, the convoy is lost.
- The player respawns at base with the flagships and any ships
- docked on it while it was destroyed. Other cargo and other convoy ships are lost.
-
+ A capship can be setup as a trading vessel, allowing smaller ships to dock
+ and buy and sell items at prices set by the owner. The capship would become
+ a moveable trading outpost.
Planet and Stations
@@ -184,10 +175,14 @@ Objects in space
Weapons
What kind of weapons are there. how do they work.
+ - Lasgun technology
+ - Pulse rifle technology
Fighting
- How does fighting work.
+ How does fighting work? Aim weapon at enemy. Pull trigger.
+
+ Fleeing from battle.
Economy
@@ -210,5 +205,3 @@ Missions
- Search and Destroy
- Transport / Delivery
- Courier missions
-
-
diff --git a/doc/ROADMAP b/doc/ROADMAP
index 8e907f9..92f6db1 100644
--- a/doc/ROADMAP
+++ b/doc/ROADMAP
@@ -6,7 +6,7 @@
------------------------------------------------------------------
General:
-
+
This document describes the gameplay objectives for each
milestone of the project. Currently, milestone 0.1 has been
reached and the game universe is ready to be refined and
@@ -18,7 +18,7 @@
happen independent of the gamplay roadmap.
This roadmap is not to be used as a roadplanner but as a
- guide to reach a playable game.
+ gentle guide to reach a playable game.
------------------------------------------------------------------
@@ -56,7 +56,7 @@
------------------------------------------------------------------
- version 0.2.0 - Items
+ version 0.2.0 - Items and Trading
Description:
@@ -68,8 +68,8 @@
player credits
item info + lazy server-client exchange
-
- trading
+ trading
+ inventories
Related:
@@ -80,6 +80,7 @@
model weapon slots and positioning
Optional:
+
fuel system
economy
tool to generate item icons from models
@@ -150,10 +151,15 @@
------------------------------------------------------------------
-* version 1.0.0 - public release
+ version 1.0.0 - public release
+
+ Requires:
-Requires:
stable network protocol
background story
zip archive support
http downloads
+
+ ------------------------------------------------------------------
+
+ version 2.0.0 - rewrite of the engine