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-rw-r--r--doc/GAMEPLAY4
-rw-r--r--doc/ROADMAP2
-rw-r--r--doc/STORYLINE55
-rw-r--r--doc/TODO19
4 files changed, 50 insertions, 30 deletions
diff --git a/doc/GAMEPLAY b/doc/GAMEPLAY
index 5577254..38ed95d 100644
--- a/doc/GAMEPLAY
+++ b/doc/GAMEPLAY
@@ -1,5 +1,5 @@
-
-The Osirion Project - GAMEPLAY
+ The Osirion Project - GAMEPLAY
+ ------------------------------------------------------------------
This document describes what the gameplay of Project::OSiRiON should
eventually become. This document is a work in progress and is subject
diff --git a/doc/ROADMAP b/doc/ROADMAP
index 1d0e8ae..31f5ed4 100644
--- a/doc/ROADMAP
+++ b/doc/ROADMAP
@@ -1,5 +1,5 @@
-The Osirion Project - ROADMAP
+ The Osirion Project - ROADMAP
------------------------------------------------------------------
diff --git a/doc/STORYLINE b/doc/STORYLINE
index 632745a..4824e80 100644
--- a/doc/STORYLINE
+++ b/doc/STORYLINE
@@ -1,10 +1,14 @@
-The Osirion Project - STORYLINE
+ The Osirion Project - STORYLINE
+
+ ------------------------------------------------------------------
This file contains ideas for the universe background, the factions and
the storyline. It _will_ contain spoilers.
-FACTIONS
+
+ ------------------------------------------------------------------
+ FACTIONS
Borderworlds
Colonial Militia
@@ -16,7 +20,8 @@ FACTIONS
Tsu-Khan Empire
-PLACES
+ ------------------------------------------------------------------
+ PLACES
INDEPENDENT COLONIES (Colonial Militia)
@@ -75,13 +80,15 @@ PLACES
Kiana system
Kiana Prime
-TIMELINE
+ ------------------------------------------------------------------
+ TIMELINE
Exodus -5000 years
Great War -300 years
The Karelian Incident -50 years
-HISTORY
+ ------------------------------------------------------------------
+ HISTORY
"History is poetry by those who lie, those who are mistaken,
and those who do not know" - Tsu-Khan proverb
@@ -206,8 +213,8 @@ Project Osirion
The Karelian Incident
-STORY
-
+ ------------------------------------------------------------------
+ STORY
I. Chocolate milk
@@ -217,7 +224,7 @@ I. Chocolate milk
have almost criminal connections to find it. Fortunatly I had, and I did.
These were times for celebration. I had spend the loan I managed to get
from the local planetary bank on a small transport ship and I had just
- finished my first day of marmitium transport from the Regula mining
+ finished my first day of karpax ore transport from the Regula mining
operation to Alexandria outpost. Not the glorious life I had gotten used
to on the central planets, but at least a decent one with its small pleasures
once in a while, like this cup of chocolate milk. The hundred credits I payed
@@ -238,7 +245,7 @@ I. Chocolate milk
to the point.
Brent was the business type. "The rising star of the Regula mining operations,
- overseeing all shipments of marmitium in the Ghant system", to quote his words.
+ overseeing all shipments of karpax ore in the Ghant system", to quote his words.
His phrases like "A smart man could make a fortune" sounded rather hollow to me,
but he did have a point. 500 runs to Regula to pay the loan for the ship.
Another 1500 more to get myself a ship big enough to hold a small cabin with all the
@@ -257,7 +264,7 @@ I. Chocolate milk
The first two runs went smooth. Nothing unexpected. Pick up supplies at Alexandria,
fly all the way to the Regula mining operation station, exchange the supplies
- for a shipment of marmitium and head back. I had just hit the impulse drive with
+ for a shipment of karpax ore and head back. I had just hit the impulse drive with
the third load in my cargo hold when I noticed something out of place.
A blip. And a big one too. No civilian vessel had an EM radar signature that powerful.
@@ -268,20 +275,22 @@ I. Chocolate milk
CM-2542. It must have jumped in when I was docked at Regula.
Curious. While the Ghant system was officialy under the jurisdiction of the
- Independent Colonies, nobody had any real business here. Sure marmitium was
- a great industrial fertilizer, but my guess was that the military's interests
- would lie elsewhere. For now, I just decided to ignore the matter. I had just made
- a fresh start in live and I was determined not to let it get ruined by unfortunate
- circumstances.
+ Independent Colonies, nobody had any real business here. Karpax was without doubt
+ a valuable commodity. With proper processing it can be used to produce alloys harder
+ then plasteel and lighter then aluminox. Since there was no real shortage of the ore
+ my guess was that the military's interests would lie elsewhere. For now, I decided
+ to ignore the matter. I wasn't about to meddle into military affairs and let unfortunate
+ circumstances ruin my life again.
- It was hard to ignore the massive battleship looming over the outpost, but I docked and
- went straight to the bar. The bartender looked at me as I walked in and pointed me to
- my regular place at the bar. "I'll be right back", he said, and disappeared into the kitchen
- compartment. As on most quiet evenings, the regular customers were kind enough to leave
- my seat unocupied and it didn't take the familar surroundings long to ease my exited mind
- into a more relaxes state. "Here you are, one cup of steaming hot chocolate milk. I'm not
- sure how or where you got it, but I am sure it is the real deal. No one would get it into
- his mind to synthesize anything without having an actual market for it."
+ Nevertheless it was hard to ignore the massive battleship looming over the outpost,
+ but I docked and went straight to the bar. The bartender looked at me as I walked in
+ and pointed me to my regular place at the bar. "I'll be right back", he said,
+ and disappeared into the kitchen compartment. As on most quiet evenings, the
+ regular customers were kind enough to leave my seat unocupied and it didn't
+ take the familar surroundings long to ease my exited mind into a more relaxes state.
+ "Here you are, one cup of steaming hot chocolate milk. I'm not sure how or where
+ you got it, but I am sure it is the real deal. No one would get it into his mind
+ to synthesize anything without having an actual market for it."
As usual, my bartender was right, and that was exactly why I liked this stuff, even if it
costed a small fortune. "But then again", he continued and turned has eyes towards the large
diff --git a/doc/TODO b/doc/TODO
index b87a3f2..a6ebe36 100644
--- a/doc/TODO
+++ b/doc/TODO
@@ -1,11 +1,20 @@
-TODO
+
+ The Osirion Project - TODO
+
+ ------------------------------------------------------------------
version 0.1:
+
fix turning (needs more testing)
fix cl_prediction (or not)
zone/entity network interaction (ok)
targetting system (ok)
+ join menu
+ minor license issues, documentation cleanup
+ 0.1 build
+ SVN reorganisation ?
+
version 0.2:
docking
@@ -16,8 +25,9 @@ version 0.2:
model trigger_dock
version 0.3:
- gui
-
+ comodities
+ economy
+
filesystem:
write a filesystem based on streams
write handlers for zip
@@ -83,10 +93,10 @@ client:
fix tracking camera (ok)
shift/ctrl/alt modifier key binds (ok)
fast fullscreen/windowed mode switch (ok)
+ view_next, view_prev (ok)
fix camera frustum clip (size issue, postponed)
- view_next, view_prev (ok)
tracking camera absolute speed/position
visual feedback on impulse drive
@@ -125,6 +135,7 @@ game:
data:
rename skies (lindblade1, lindblade2, ...)
+ move ships into subdiretories (colonial/, lindblade/, tsu-khan/, )
win32 port:
network (ok)