Project::OSiRiON - Git repositories
Project::OSiRiON
News . About . Screenshots . Downloads . Forum . Wiki . Tracker . Git
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'src/client/shipdrawer.cc')
-rw-r--r--src/client/shipdrawer.cc113
1 files changed, 0 insertions, 113 deletions
diff --git a/src/client/shipdrawer.cc b/src/client/shipdrawer.cc
deleted file mode 100644
index 074dbd8..0000000
--- a/src/client/shipdrawer.cc
+++ /dev/null
@@ -1,113 +0,0 @@
-/*
- shipdrawer.cc
- This file is part of the Osirion project and is distributed under
- the terms and conditions of the GNU General Public License version 2
-*/
-
-#include "client/shipdrawer.h"
-#include "render/render.h"
-#include "render/box.h"
-
-#include <iostream>
-
-namespace client {
-
-using namespace render;
-
-using math::Vector3f;
-using math::Color;
-
-Vector3f v0(1.0f, -1.0f, -1.0f);
-Vector3f v1(1.0f, 1.0f, -1.0f);
-Vector3f v2(1.0f, 1.0f, 1.0f);
-Vector3f v3(1.0f, -1.0f, 1.0f);
-
-Vector3f v4(-1.0f, -1.0f, -1.0f);
-Vector3f v5(-1.0f, 1.0f, -1.0f);
-Vector3f v6(-1.0f, 1.0f, 1.0f);
-Vector3f v7(-1.0f, -1.0f, 1.0f);
-
-ShipDrawer::ShipDrawer(game::Ship *s)
-{
- angle = 0;
- ship = s;
-}
-
-ShipDrawer::~ShipDrawer()
-{
-}
-
-void ShipDrawer::draw(float elapsed)
-{
- gl::push();
-
- gl::rotate(ship->yaw(), 0.0f, 1.0f, 0.0f );
-
- Vector3f tl(0.25, 0.125, 0.125);
- Vector3f br(-0.25, -0.125, -0.125);
-
- Box box(tl, br);
- box.draw();
-
- tl = Vector3f(0, 0.07, 0.25);
- br = Vector3f(-0.5, -0.07, 0.125);
- Box engine1(tl, br);
- engine1.topcolor = Color(0.7, 0.7, 0.7);
- engine1.bottomcolor = engine1.topcolor * 0.5;
- engine1.draw();
-
- tl = Vector3f(0, 0.07, -0.125);
- br = Vector3f(-0.5, -0.07, -0.25);
- Box engine2(tl, br);
- engine2.topcolor = engine1.topcolor;
- engine2.bottomcolor = engine1.bottomcolor;
- engine2.draw();
-
- tl = Vector3f(0.4, 0.07, 0.07);
- br = Vector3f(0.25, -0.07, -0.07);
- Box cockpit(tl, br);
- cockpit.topcolor = engine1.topcolor;
- cockpit.bottomcolor = engine1.bottomcolor;
- cockpit.draw();
-
- if(ship->thrust() > 0 ) {
- gl::color(1.0f,0 ,0 );
- gl::begin(gl::Lines);
- gl::vertex(-0.5f, 0, 0.185);
- gl::vertex(-0.5f-0.25f*ship->thrust(), 0, 0.185);
-
- gl::vertex(-0.5f, 0, -0.185f);
- gl::vertex(-0.5f-0.25f*ship->thrust(), 0, -0.185f);
- gl::end();
- }
-
- // shield rotation
- gl::rotate(angle, 0.0f, 1.0f, 0.0f );
- angle += 180.0f * elapsed;
- if( angle > 360.0f ) {
- angle -= 360.0f;
- }
-
- // draw the shield
- gl::color(Color(0.0f, 1.0f ,0.0f , 0.5f));
-
- gl::begin(gl::LineStrip);
- gl::vertex(v0);
- gl::vertex(v1);
- gl::vertex(v2);
- gl::vertex(v3);
- gl::vertex(v0);
- gl::end();
-
- gl::begin(gl::LineStrip);
- gl::vertex(v4);
- gl::vertex(v5);
- gl::vertex(v6);
- gl::vertex(v7);
- gl::vertex(v4);
- gl::end();
-
- gl::pop();
-}
-
-}