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Diffstat (limited to 'src/client')
-rw-r--r--src/client/application.cc17
-rw-r--r--src/client/application.h3
-rw-r--r--src/client/camera.cc9
-rw-r--r--src/client/console.cc77
-rw-r--r--src/client/console.h23
-rw-r--r--src/client/input.cc19
-rw-r--r--src/client/video.cc28
-rw-r--r--src/client/view.cc98
-rw-r--r--src/client/view.h3
9 files changed, 193 insertions, 84 deletions
diff --git a/src/client/application.cc b/src/client/application.cc
index 03dda2f..d3e7f4e 100644
--- a/src/client/application.cc
+++ b/src/client/application.cc
@@ -20,7 +20,7 @@ namespace client {
void Application::quit(int status)
{
SDL_Quit();
- exit(status);
+ core::ApplicationInterface::quit(status);
}
void Application::init()
@@ -28,7 +28,7 @@ void Application::init()
// initialize core
core::ApplicationInterface::init();
- con_debug << "Initializing client..." << std::endl;
+ con_debug << "Initializing client..." << std::endl;
// Initialize the video subsystem
video.init();
@@ -56,7 +56,7 @@ void Application::run()
float elapsed = (float) ( current - chrono) / 1000.0f;
chrono = current;
- frame(elapsed);
+ core::ApplicationInterface::frame(elapsed);
// update the video chronometers and draw
video.draw(elapsed);
@@ -70,15 +70,18 @@ void Application::run()
void Application::shutdown()
{
con_debug << "Shutting down client..." << std::endl;
-
- input.shutdown();
+ console.flush();
+ input.shutdown();
+ console.flush();
+
video.shutdown();
+ console.flush();
core::ApplicationInterface::shutdown();
+ console.flush();
- quit(0);
-
+ quit(0);
}
}
diff --git a/src/client/application.h b/src/client/application.h
index 571e5af..40da1da 100644
--- a/src/client/application.h
+++ b/src/client/application.h
@@ -23,9 +23,8 @@ public:
/// shutdown the client Application
virtual void shutdown();
-protected:
/// quit the client Application
- void quit(int result);
+ virtual void quit(int status);
};
}
diff --git a/src/client/camera.cc b/src/client/camera.cc
index 5355a26..a7c3349 100644
--- a/src/client/camera.cc
+++ b/src/client/camera.cc
@@ -4,8 +4,7 @@
the terms and conditions of the GNU General Public License version 2
*/
-#include "client/camera.h"
-#include "game/game.h"
+#include "client/client.h"
#include "math/mathlib.h"
using math::degrees360f;
@@ -40,7 +39,7 @@ Camera::~Camera()
void Camera::draw(float elapsed)
{
if (mode == Track) {
- yaw_target = game::ship.yaw();
+ yaw_target = game.ship.yaw();
}
// adjust yaw
@@ -107,7 +106,7 @@ void Camera::nextmode() {
case Overview:
// switch camera to Track mode
mode = Track;
- yaw_target = game::ship.yaw();
+ yaw_target = game.ship.yaw();
yaw_current = yaw_target;
pitch_target = pitch_track;
pitch_current = pitch_target;
@@ -116,7 +115,7 @@ void Camera::nextmode() {
case Track:
// switch camera to Free mode
mode = Free;
- yaw_target = game::ship.yaw();
+ yaw_target = game.ship.yaw();
yaw_current = yaw_target;
pitch_target = pitch_track;
pitch_current = pitch_target;
diff --git a/src/client/console.cc b/src/client/console.cc
index 6a3dfaa..50093f9 100644
--- a/src/client/console.cc
+++ b/src/client/console.cc
@@ -4,24 +4,93 @@
the terms and conditions of the GNU General Public License version 2
*/
+#include "client/client.h"
#include "client/console.h"
+#include "core/core.h"
+#include "render/render.h"
+
+#include <iostream>
namespace client {
+Console::Console() {
+ visible = false;
+}
+
std::ostream & Console::messagestream()
{
- return (std::cout << ". ");
+ return (buffer << ". ");
}
std::ostream & Console::warningstream()
{
- return (std::cout << "! ");
+ return (buffer << "* ");
+}
+
+std::ostream & Console::errorstream()
+{
+ return (buffer << "! ");
}
std::ostream & Console::debugstream()
{
- return (std::cout << "? ");
+ return (buffer << "? ");
}
-} // namespace client
+void Console::draw()
+{
+ using namespace render;
+
+ flush();
+
+ float height;
+ if (core::game()) {
+ if (!core::game()->ready())
+ height = 0.6f;
+ else if (visible)
+ height = 0.6f;
+ else
+ return;
+ } else
+ height = 1.0f;
+
+ // console background rectangle
+ gl::enable(GL_BLEND);
+ gl::begin(gl::Quads);
+ gl::color(1, 1, 1, .1);
+ gl::vertex(-0.5f*video.ratio , 0.5, -1.0f);
+ gl::vertex(0.5f*video.ratio ,0.5, -1.0f);
+ gl::vertex(0.5f*video.ratio , 0.5-height, -1.0f);
+ gl::vertex(-0.5f*video.ratio , 0.5-height, -1.0f);
+ gl::end();
+ gl::disable(GL_BLEND);
+}
+
+void Console::flush()
+{
+ char line[MAXCMDSIZE];
+ while(this->buffer.getline(line, MAXCMDSIZE-1)) {
+
+ while (text.size() >= 32765 - MAXCMDSIZE) {
+ size_t i = 0;
+ while (i+1 < text.size() && text[i] != '\n')
+ i++;
+ text.erase(0, i+1);
+ }
+
+ text.append(line);
+ text.append("\n");
+
+ std::cout << line << std::endl;
+ }
+
+ buffer.clear();
+}
+
+void Console::toggle()
+{
+ visible = !visible;
+}
+
+} // namespace client
diff --git a/src/client/console.h b/src/client/console.h
index 1a36d00..ee3b85e 100644
--- a/src/client/console.h
+++ b/src/client/console.h
@@ -8,21 +8,44 @@
#define __INCLUDED_CLIENT_CONSOLE_H__
#include "sys/consoleinterface.h"
+#include <sstream>
namespace client {
/// client console implementation
class Console : public sys::ConsoleInterface {
public:
+ Console();
+
/// stream to send normal messages too
virtual std::ostream & messagestream();
/// stream to send warning messages too
virtual std::ostream & warningstream();
+ /// stream to send error messages too
+ virtual std::ostream & errorstream();
+
/// stream to send debug messages too
virtual std::ostream & debugstream();
+
+ /// flush buffer
+ void flush();
+
+ /// draw the console
+ void draw();
+
+ /// toggle the console on or off
+ void toggle();
+
+ bool visible;
+
+protected:
+ /// console text buffer
+ std::stringstream buffer;
+ /// console text data
+ std::string text;
};
}
diff --git a/src/client/input.cc b/src/client/input.cc
index 3e37a19..d30a97e 100644
--- a/src/client/input.cc
+++ b/src/client/input.cc
@@ -5,8 +5,7 @@
*/
//project headers
-#include "client.h"
-#include "game/game.h"
+#include "client/client.h"
namespace client {
@@ -33,6 +32,10 @@ http://docs.mandragor.org/files/Common_libs_documentation/SDL/SDL_Documentation_
void Input::handle_keyreleased(SDL_keysym* keysym)
{
switch( keysym->sym ) {
+ case '`':
+ case '~':
+ console.toggle();
+ break;
case SDLK_SPACE:
camera.nextmode();
break;
@@ -46,7 +49,7 @@ void Input::handle_keypressed(SDL_keysym* keysym)
{
switch( keysym->sym ) {
case SDLK_ESCAPE:
- application.shutdown();
+ client::application.shutdown();
break;
case SDLK_LEFT:
camera.rotate_left();
@@ -61,16 +64,16 @@ void Input::handle_keypressed(SDL_keysym* keysym)
camera.rotate_down();
break;
case SDLK_KP_PLUS:
- game::ship.set_thrust(game::ship.thrust() + 0.08f);
+ game.ship.set_thrust(game.ship.thrust() + 0.08f);
break;
case SDLK_KP_MINUS:
- game::ship.set_thrust(game::ship.thrust() - 0.1f);
+ game.ship.set_thrust(game.ship.thrust() - 0.1f);
break;
case SDLK_KP4:
- game::ship.set_yaw(game::ship.yaw() + 10);
+ game.ship.set_yaw(game.ship.yaw() + 10);
break;
case SDLK_KP6:
- game::ship.set_yaw(game::ship.yaw() - 10);
+ game.ship.set_yaw(game.ship.yaw() - 10);
break;
default:
break;
@@ -91,7 +94,7 @@ void Input::process()
handle_keyreleased( &event.key.keysym );
break;
case SDL_QUIT:
- application.shutdown();
+ client::application.shutdown();
break;
}
diff --git a/src/client/video.cc b/src/client/video.cc
index 5772961..4018834 100644
--- a/src/client/video.cc
+++ b/src/client/video.cc
@@ -30,20 +30,7 @@ void Video::reset()
{
ratio = (float) width / (float) height;
- // Our shading model--Gouraud (smooth).
- gl::shademodel(GL_SMOOTH);
- // Culling
- gl::cullface( GL_BACK );
- gl::frontface(GL_CCW );
- gl::enable( GL_CULL_FACE );
-
- // Depth buffer writing
- gl::depthmask(GL_TRUE);
- gl::enable(GL_DEPTH_TEST);
-
- // Alpha blending
- gl::blendfunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
// Set the clear color
gl::clearcolor( 0, 0, 0, 0 );
@@ -64,18 +51,18 @@ void Video::init()
int flags = 0;
if( SDL_Init(SDL_INIT_VIDEO) < 0 ) {
- con_warn << "SDL_Init() failed: " << SDL_GetError() << std::endl;
+ std::cerr << "SDL_Init() failed: " << SDL_GetError() << std::endl;
return;
}
const SDL_VideoInfo* sdl_videoinfo = SDL_GetVideoInfo();
if( !sdl_videoinfo) {
- con_warn << "SDL_GetVideoInfo() failed: " << SDL_GetError() << std::endl;
+ std::cerr << "SDL_GetVideoInfo() failed: " << SDL_GetError() << std::endl;
return;
}
- width = 800;
- height = 600;
+ width = 1024;
+ height = 768;
bpp = sdl_videoinfo->vfmt->BitsPerPixel;
SDL_GL_SetAttribute( SDL_GL_RED_SIZE, 5 );
@@ -88,7 +75,7 @@ void Video::init()
flags = SDL_OPENGL | SDL_FULLSCREEN;
if(!SDL_SetVideoMode(width, height, bpp, flags )) {
- con_warn << "SDL_SetVideoMode() failed: " << SDL_GetError() << std::endl;
+ std::cerr << "SDL_SetVideoMode() failed: " << SDL_GetError() << std::endl;
return;
}
@@ -103,7 +90,10 @@ void Video::init()
void Video::draw(float elapsed)
{
- view.draw(elapsed);
+ if (core::game() && core::game()->ready())
+ view.draw(elapsed);
+
+ SDL_GL_SwapBuffers();
}
void Video::shutdown()
diff --git a/src/client/view.cc b/src/client/view.cc
index 8754549..8881ac2 100644
--- a/src/client/view.cc
+++ b/src/client/view.cc
@@ -22,14 +22,14 @@ namespace client
ShipDrawer *shipdrawer = 0;
StarDrawer *stardrawer = 0;
-game::Ship *target =0; // the view's target
+game::Ship *target = 0; // the view's target
void View::init() {
// draw scene
if (!shipdrawer) {
- stardrawer = new StarDrawer(&game::star);
- shipdrawer = new ShipDrawer(&game::ship);
- target = &game::ship;
+ stardrawer = new StarDrawer(&game.star);
+ shipdrawer = new ShipDrawer(&game.ship);
+ target = &game.ship;
}
}
@@ -43,28 +43,47 @@ void View::shutdown()
}
void View::reset() {
- // Change to the projection matrix and set our viewing volume.
- gl::matrixmode( GL_PROJECTION );
- gl::loadidentity();
+ // Our shading model--Gouraud (smooth).
+ gl::shademodel(GL_SMOOTH);
+
+ // Culling
+ gl::cullface( GL_BACK );
+ gl::frontface(GL_CCW );
+}
+
+
+void View::draw_world(float elapsed)
+{
+
+ gl::enable( GL_CULL_FACE );
+
+ // Depth buffer writing
+ gl::depthmask(GL_TRUE);
+ gl::enable(GL_DEPTH_TEST);
+
+ // draw the world
+ gl::push();
+
+ gl::translate(game.ship.location - target->location);
+ gl::scale(0.2f, 0.2f, 0.2f);
+ shipdrawer->draw(elapsed);
+ gl::pop();
+
+ gl::push();
+ gl::translate(game.star.location - target->location);
+ stardrawer->draw(elapsed);
+ gl::pop();
+
+ gl::disable( GL_CULL_FACE );
- //glu::perspective( 64.0, video::ratio, 1.0, 1024.0 );
- const float frustumsize=0.5f;
- gl::frustum( -frustumsize * video.ratio, frustumsize * video.ratio, -frustumsize, frustumsize, 1.0f, 1024.0f);
- /*
- map world coordinates to GL coordinates
-
- The world coordinates are identical to GL coordinates,
- but the default viewing pitch (0 degrees)
- is the positive X-axis
- */
- gl::rotate(90.0f, 0, 1.0, 0);
}
void View::draw_background(float elapsed)
{
using namespace gl;
-// // // enable Alpha blending
+ // enable Alpha blending
+ gl::blendfunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
gl::enable(GL_BLEND);
// galactic axis
@@ -109,23 +128,7 @@ void View::draw_background(float elapsed)
end();
gl::disable(GL_BLEND);
-}
-
-void View::draw_world(float elapsed)
-{
- // draw the world
- gl::push();
-
- gl::translate(game::ship.location - target->location);
- gl::scale(0.2f, 0.2f, 0.2f);
- shipdrawer->draw(elapsed);
- gl::pop();
-
- gl::push();
- gl::translate(game::star.location - target->location);
- stardrawer->draw(elapsed);
- gl::pop();
-
+ gl::disable(GL_DEPTH_TEST);
}
void View::draw(float elapsed)
@@ -133,10 +136,20 @@ void View::draw(float elapsed)
// Clear the color and depth buffers.
gl::clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
- // We don't want to modify the projection matrix.
- gl::matrixmode( GL_MODELVIEW );
+ // Change to the projection matrix and set our viewing volume.
+ gl::matrixmode( GL_PROJECTION );
gl::loadidentity();
+ //glu::perspective( 64.0, video::ratio, 1.0, 1024.0 );
+ const float frustumsize = 0.5f;
+ gl::frustum( -frustumsize * video.ratio, frustumsize * video.ratio, -frustumsize, frustumsize, 1.0f, 1024.0f);
+
+
+ gl::matrixmode( GL_MODELVIEW );
+
+ gl::loadidentity();
+ gl::rotate(90.0f, 0, 1.0, 0);
+
// Camera transformation
camera.draw(elapsed);
@@ -146,7 +159,14 @@ void View::draw(float elapsed)
// draw the semi-static background
draw_background(elapsed);
- SDL_GL_SwapBuffers();
+ // draw the console
+ //gl::matrixmode( GL_PROJECTION );
+ //gl::loadidentity();
+
+ gl::matrixmode( GL_MODELVIEW );
+ gl::loadidentity();
+
+ console.draw();
}
} // namespace view
diff --git a/src/client/view.h b/src/client/view.h
index fa62d98..e0a613f 100644
--- a/src/client/view.h
+++ b/src/client/view.h
@@ -24,6 +24,9 @@ public:
/// reset the projection matrix
void reset();
+ float width;
+ float height;
+
protected:
/// draw the world
void draw_world(float elapsed);