diff options
Diffstat (limited to 'src/client')
-rw-r--r-- | src/client/Makefile.am | 8 | ||||
-rw-r--r-- | src/client/view.cc | 6 |
2 files changed, 7 insertions, 7 deletions
diff --git a/src/client/Makefile.am b/src/client/Makefile.am index 1b504c4..0d74532 100644 --- a/src/client/Makefile.am +++ b/src/client/Makefile.am @@ -1,13 +1,13 @@ METASOURCES = AUTO INCLUDES = -I$(top_srcdir)/src -libclient_la_SOURCES = camera.cc chat.cc client.cc console.cc draw.cc hud.cc \ - input.cc keyboard.cc video.cc view.cc +libclient_la_SOURCES = camera.cc chat.cc client.cc console.cc hud.cc input.cc \ + keyboard.cc video.cc view.cc libclient_la_CFLAGS = $(LIBSDL_CFLAGS) $(GL_CFLAGS) libclient_la_LDFLAGS = -avoid-version -no-undefined $(GL_LIBS) $(LIBSDL_LIBS) noinst_LTLIBRARIES = libclient.la -noinst_HEADERS = camera.h chat.h client.h console.h draw.h input.h keyboard.h \ - video.h view.h +noinst_HEADERS = camera.h chat.h client.h console.h input.h keyboard.h video.h \ + view.h libclient_la_LIBADD = $(top_builddir)/src/core/libcore.la \ $(top_builddir)/src/filesystem/libfilesystem.la $(top_builddir)/src/math/libmath.la \ $(top_builddir)/src/render/librender.la $(top_builddir)/src/sys/libsys.la diff --git a/src/client/view.cc b/src/client/view.cc index bf69072..0a5c44e 100644 --- a/src/client/view.cc +++ b/src/client/view.cc @@ -16,7 +16,7 @@ #include "client/chat.h" #include "client/console.h" #include "client/video.h" -#include "client/draw.h" +#include "render/draw.h" #include "render/render.h" #include "core/core.h" #include "math/mathlib.h" @@ -188,7 +188,6 @@ void frame(float seconds) gl::clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); if (core::application()->connected()) { - // draw the game world // Change to the projection matrix and set our viewing volume. gl::matrixmode(GL_PROJECTION); @@ -203,7 +202,8 @@ void frame(float seconds) camera::draw(seconds); // draw the current camera transformation - draw_world(seconds); // draw the world + render::draw(camera::target, seconds); // draw the world + } // switch to ortographic projection to draw the GUI |