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-rw-r--r--src/core/cvar.cc37
-rw-r--r--src/core/cvar.h96
-rw-r--r--src/core/entity.cc72
-rw-r--r--src/core/entity.h139
-rw-r--r--src/core/gameconnection.cc2
-rw-r--r--src/core/netserver.cc2
-rw-r--r--src/core/parser.cc2
7 files changed, 165 insertions, 185 deletions
diff --git a/src/core/cvar.cc b/src/core/cvar.cc
index 2a9fd67..1732d1a 100644
--- a/src/core/cvar.cc
+++ b/src/core/cvar.cc
@@ -36,19 +36,18 @@ Cvar *Cvar::net_framerate = 0;
Cvar::Registry Cvar::cvar_registry;
-Cvar::Cvar(const char *name, const unsigned int flags) : cvar_name(), cvar_info(), cvar_str()
+Cvar::Cvar(const char* name, const unsigned int flags) : cvar_name(name), cvar_info(), cvar_str()
{
cvar_flags = flags;
- cvar_name.assign(name);
}
-void Cvar::set_info(const char *info)
+void Cvar::set_info(const char* info)
{
if (info)
cvar_info.assign(info);
}
-Cvar & Cvar::operator=(const std::string &other)
+Cvar & Cvar::operator=(const std::string& other)
{
cvar_str = other;
std::stringstream s(cvar_str);
@@ -57,13 +56,13 @@ Cvar & Cvar::operator=(const std::string &other)
return (*this);
}
-Cvar & Cvar::operator=(const char *other)
+Cvar & Cvar::operator=(const char* other)
{
std::string value(other);
return (this->operator=(value));
}
-Cvar & Cvar::operator=(float other)
+Cvar & Cvar::operator=(const float other)
{
std::stringstream s;
s << other;
@@ -72,13 +71,10 @@ Cvar & Cvar::operator=(float other)
return (*this);
}
-Cvar* Cvar::get(const char *name, const char *value, const unsigned int flags)
+Cvar* Cvar::get(const char* name, const char* value, const unsigned int flags)
{
Cvar *c = find(name);
- if (c) {
- //con_debug << "get " << name << " already exist with value " << cvar->str() << std::endl;
- } else {
- //con_debug << "get " << name << " " << value << std::endl;
+ if (!c) {
c = new Cvar(name, flags);
cvar_registry[c->name()] = c;
(*c) = value;
@@ -87,13 +83,10 @@ Cvar* Cvar::get(const char *name, const char *value, const unsigned int flags)
return c;
}
-Cvar* Cvar::get(const char *name, float value, const unsigned int flags)
+Cvar* Cvar::get(const char* name, const float value, const unsigned int flags)
{
Cvar *c = find(name);
- if (c) {
- //con_debug << "get " << name << " already exist with value " << cvar->str() << std::endl;
- } else {
- //con_debug << "get " << name << " " << value << std::endl;
+ if (!c) {
c = new Cvar(name, flags);
cvar_registry[c->name()] = c;
(*c) = value;
@@ -102,7 +95,7 @@ Cvar* Cvar::get(const char *name, float value, const unsigned int flags)
return c;
}
-Cvar* Cvar::set(const char *name, const char *value, const unsigned int flags)
+Cvar* Cvar::set(const char* name, const char* value, const unsigned int flags)
{
Cvar *c = find(name);
if (!c) {
@@ -116,7 +109,7 @@ Cvar* Cvar::set(const char *name, const char *value, const unsigned int flags)
return c;
}
-Cvar* Cvar::set(const char *name, float value, unsigned int flags)
+Cvar* Cvar::set(const char* name, const float value, const unsigned int flags)
{
Cvar *c = find(name);
if (!c) {
@@ -130,7 +123,7 @@ Cvar* Cvar::set(const char *name, float value, unsigned int flags)
return c;
}
-void Cvar::unset(std::string const &name)
+void Cvar::unset(const std::string& name)
{
Cvar *c = find(name);
if (c) {
@@ -140,12 +133,12 @@ void Cvar::unset(std::string const &name)
}
}
-void Cvar::unset(const char *name)
+void Cvar::unset(const char* name)
{
unset(std::string(name));
}
-Cvar *Cvar::find(std::string const &name)
+Cvar *Cvar::find(const std::string& name)
{
Registry::iterator it = cvar_registry.find(name);
if (it == cvar_registry.end())
@@ -154,7 +147,7 @@ Cvar *Cvar::find(std::string const &name)
return (*it).second;
}
-Cvar *Cvar::find(const char *name)
+Cvar *Cvar::find(const char* name)
{
std::string s(name);
return(find(s));
diff --git a/src/core/cvar.h b/src/core/cvar.h
index 8861f2a..4c3d942 100644
--- a/src/core/cvar.h
+++ b/src/core/cvar.h
@@ -13,12 +13,16 @@
namespace core
{
-/// a variable encapsulation class
+/**
+ * @brief a client variable encapsulation class
+ * values f client variables can be set through the command console interface
+ */
class Cvar
{
public:
- /// Cvar flags
/**
+ * @brief Cvar flags
+ *
* Archive a cvar with this flag will be saved to the configuration file
* ReadOnly the value of cvar with this flag can not be altered from the commandline
* Game a cvar with this flag is only valid when a game is loaded
@@ -27,86 +31,90 @@ public:
enum Flags {Archive=1, ReadOnly=2, Game=4, Info=8};
/// create a new variable
- Cvar(const char *name, const unsigned int flags = 0);
+ Cvar(const char* name, const unsigned int flags = 0);
/*----- inspectors ------------------------------------------------ */
/// returns the name of the variable
- inline std::string const &name() { return cvar_name; }
+ inline const std::string& name() const { return cvar_name; }
/// returns the info of the variable
- inline std::string const &info() { return cvar_info; }
+ inline const std::string& info() const { return cvar_info; }
/// returns the flags of the variable
- inline unsigned int flags() const { return cvar_flags; }
+ inline const unsigned int flags() const { return cvar_flags; }
/// returns the float value of the variable
- inline float value() const { return cvar_value; }
+ inline const float value() const { return cvar_value; }
/// returns the string value of the variable
- inline const std::string &str() const { return cvar_str; }
+ inline const std::string& str() const { return cvar_str; }
/*----- mutators -------------------------------------------------- */
/// set the info string
- void set_info(const char *);
+ void set_info(const char* info);
/// char * assignment operator
- Cvar &operator=(const char *other);
+ Cvar &operator=(const char* other);
/// std::string assignment operator
- Cvar &operator=(const std::string &other);
+ Cvar &operator=(const std::string& other);
/// float assignment operator
- Cvar &operator=(float other);
+ Cvar &operator=(const float other);
/* ---- Static functions for the Cvar registry -------------------- */
/// type definition for the Cvar registry
typedef std::map<std::string, Cvar*> Registry;
- /// get a cvar value from the registry
- /** If the a cvar with the given name already exists in the registry,
- * its value will not be changed. If the cvar does not exist,
- * it will be created
- */
- static Cvar *get(const char *name, const char *value, const unsigned int flags=0);
-
- /// get a cvar value from the registry
- /** If the a cvar with the given name already exists in the registry,
- * its value will not be changed. If the cvar does not exist,
- * it will be created
- */
- static Cvar *get(const char *name, float value, const unsigned int flags=0);
-
- /// set a cvar value
- /** If the a cvar with the given name already exists in the registry,
- * its value will be replaced
- */
- static Cvar *set(const char *name, const char *value, const unsigned int flags=0);
-
- /// set a cvar value
- /** If the a cvar with the given name already exists in the registry,
- * its value will be replaced
- */
- static Cvar *set(const char *name, float value, const unsigned int flags=0);
+ /**
+ * @brief get a cvar value from the registry
+ * If the a cvar with the given name already exists in the registry,
+ * its value will not be changed. If the cvar does not exist,
+ * it will be created
+ */
+ static Cvar* get(const char* name, const char* value, const unsigned int flags=0);
- /// delete a cvar from the registry
- static void unset(const char *name);
+ /**
+ * @brief get a cvar value from the registry
+ * If the a cvar with the given name already exists in the registry,
+ * its value will not be changed. If the cvar does not exist,
+ * it will be created
+ */
+ static Cvar* get(const char* name, const float value, const unsigned int flags=0);
- /// delete a cvar from the registry
- static void unset(std::string const &name);
+ /**
+ * @brief set a cvar value
+ * If the a cvar with the given name already exists in the registry,
+ * its value will be replaced
+ */
+ static Cvar* set(const char* name, const char* value, const unsigned int flags=0);
+
+ /**
+ * @brief set a cvar value
+ * If the a cvar with the given name already exists in the registry,
+ * its value will be replaced
+ */
+ static Cvar* set(const char* name, float value, const unsigned int flags=0);
/// search for a named cvar, returns 0 if not found
- static Cvar *find(std::string const &name);
+ static Cvar* find(const std::string& name);
/// search for a named cvar, returns 0 if not found
- static Cvar *find(const char *name);
+ static Cvar* find(const char* name);
+
+ /// delete a cvar from the registry
+ static void unset(const char* name);
+
+ /// delete a cvar from the registry
+ static void unset(const std::string& name);
/// list the cvar registry
static void list();
- /// the Cvar registry
+ /// the cvar registry
static inline Registry & registry() { return cvar_registry; }
static Cvar *sv_dedicated; // dedicated server
diff --git a/src/core/entity.cc b/src/core/entity.cc
index 2b3c482..0ead5f4 100644
--- a/src/core/entity.cc
+++ b/src/core/entity.cc
@@ -87,7 +87,7 @@ void Entity::list()
/* ---- class Entity ----------------------------------------------- */
-Entity::Entity(unsigned int flags) :
+Entity::Entity(const unsigned int flags) :
entity_location(0.0f, 0.0f, 0.0f),
entity_color(1.0f, 1.0f, 1.0f, 1.0f),
entity_color_second(1.0f, 1.0f, 1.0f, 1.0f)
@@ -186,7 +186,7 @@ void Entity::set_zone(Zone *zone)
entity_zone->add(this);
}
-void Entity::set_label(char const *label)
+void Entity::set_label(const char *label)
{
entity_label.assign(label);
aux::to_label(entity_label);
@@ -198,7 +198,7 @@ void Entity::set_label(const std::string &label)
aux::to_label(entity_label);
}
-void Entity::set_name(char const *name)
+void Entity::set_name(const char *name)
{
entity_name.assign(name);
aux::strip_quotes(entity_name);
@@ -210,34 +210,6 @@ void Entity::set_name(const std::string &name)
aux::strip_quotes(entity_name);
}
-void Entity::set_visible(bool visible)
-{
- if (visible)
- show();
- else
- hide();
-}
-
-void Entity::show()
-{
- entity_visible = false;
-}
-
-void Entity::hide()
-{
- entity_visible = false;
-}
-
-void Entity::set_flag(Flags flag)
-{
- entity_flags |= flag;
-}
-
-void Entity::unset_flag(Flags flag)
-{
- entity_flags &= ~flag;
-}
-
void Entity::set_model(model::Model *model)
{
entity_model = model;
@@ -408,9 +380,9 @@ EntityDynamic::~EntityDynamic()
void EntityDynamic::set_state(int state)
{
- if (entity_state != state) {
+ if (this->state() != state) {
entity_state = state;
- entity_dirty = true;
+ set_dirty();
}
}
@@ -422,9 +394,9 @@ void EntityDynamic::frame(float seconds)
if (entity_speed == 0)
return;
- entity_location += entity_axis.forward() * entity_speed * seconds;
+ get_location() += axis().forward() * entity_speed * seconds;
- entity_dirty = true;
+ set_dirty();
}
void EntityDynamic::serialize_server_create(std::ostream & os) const
@@ -465,9 +437,9 @@ void EntityDynamic::serialize_server_update(std::ostream & os) const
os << (visible() ? 1 : 0 ) << " ";
if (visible()) {
os << std::setprecision(8)
- << entity_location << " "
- << entity_axis.forward() << " "
- << entity_axis.left() << " "
+ << location() << " "
+ << axis().forward() << " "
+ << axis().left() << " "
<< roundf(entity_speed * 100.0f) << " "
<< entity_state << " ";
@@ -482,12 +454,12 @@ void EntityDynamic::receive_server_update(std::istream &is)
unsigned int o = 0;
is >> o; // visibility
if (o) {
- entity_visible = true;
- is >> entity_location;
+ set_visible();
+ is >> get_location();
// axis up vector is the crossproduct of forward and left
- is >> entity_axis[0];
- is >> entity_axis[1];
- entity_axis[2] = math::crossproduct(entity_axis.forward(), entity_axis.left());
+ is >> get_axis()[0];
+ is >> get_axis()[1];
+ get_axis()[2] = math::crossproduct(axis().forward(), axis().left());
is >> entity_speed;
entity_speed /= 100.0f;
is >> entity_state;
@@ -498,7 +470,7 @@ void EntityDynamic::receive_server_update(std::istream &is)
entity_timer = 0;
}
} else {
- entity_visible = false;
+ set_visible(false);
}
}
@@ -632,7 +604,7 @@ void EntityControlable::set_thrust(float thrust)
if (thrust != target_thrust) {
target_thrust = thrust;
- entity_dirty = true;
+ set_dirty();
}
}
@@ -643,7 +615,7 @@ void EntityControlable::set_direction(float direction)
if (target_direction != direction) {
target_direction = direction;
- entity_dirty = true;
+ set_dirty();
}
}
@@ -654,7 +626,7 @@ void EntityControlable::set_pitch(float pitch)
if (target_pitch != pitch) {
target_pitch = pitch;
- entity_dirty = true;
+ set_dirty();
}
}
@@ -665,7 +637,7 @@ void EntityControlable::set_roll(float roll)
if (target_roll != roll) {
target_roll = roll;
- entity_dirty = true;
+ set_dirty();
}
}
@@ -676,7 +648,7 @@ void EntityControlable::set_strafe(float strafe)
if (target_strafe != strafe) {
target_strafe = strafe;
- entity_dirty = true;
+ set_dirty();
}
}
@@ -687,7 +659,7 @@ void EntityControlable::set_afterburner(float afterburner)
if (target_afterburner != afterburner) {
target_afterburner = afterburner;
- entity_dirty = true;
+ set_dirty();
}
}
diff --git a/src/core/entity.h b/src/core/entity.h
index 41c56b4..3002219 100644
--- a/src/core/entity.h
+++ b/src/core/entity.h
@@ -54,7 +54,7 @@ public:
typedef std::list<MenuDescription *> Menus;
/// create a new entity and add it to the registry
- Entity(unsigned int flags = 0);
+ Entity(const unsigned int flags = 0);
/// create an entity from stream data
Entity(std::istream & is);
@@ -65,25 +65,25 @@ public:
/*----- inspectors ------------------------------------------------ */
/// entity id
- inline unsigned int id() const { return entity_id; }
+ inline const unsigned int id() const { return entity_id; }
/// module type id
- inline unsigned int moduletype() const { return entity_moduletypeid; }
+ inline const unsigned int moduletype() const { return entity_moduletypeid; }
/// core type id
virtual inline const unsigned int type() const { return Default; }
/// entity flags
- inline unsigned int flags() const { return entity_flags; }
+ inline const unsigned int flags() const { return entity_flags; }
/// returns true of a flag is set
- inline bool flag_is_set(const Flags flag) const { return ((entity_flags & (unsigned int)flag) == (unsigned int)flag); }
+ inline const bool flag_is_set(const Flags flag) const { return ((entity_flags & (unsigned int)flag) == (unsigned int)flag); }
/// entity label (can not contain double quotes ")
- inline std::string const & label() { return entity_label; }
+ inline const std::string& label() const { return entity_label; }
/// entity name (can not contain double qoutes ")
- inline std::string const & name() { return entity_name; }
+ inline const std::string & name() const { return entity_name; }
/// pointer to the model, is used client-side
inline model::Model * model() { return entity_model; }
@@ -134,7 +134,10 @@ public:
inline Extension *extension(size_t type) const { return entity_extension[type]; }
/// find a menu
- MenuDescription *find_menu(std::string const &label);
+ MenuDescription *find_menu(const std::string &label);
+
+
+ /* ---- mutators -------------------------------------------------- */
/// assign entity color
inline void set_color(const math::Color &color) { entity_color.assign(color); }
@@ -142,27 +145,8 @@ public:
/// assign entity secondary color
inline void set_color_second(const math::Color &color) { entity_color_second.assign(color); }
-/*----- serializers ----------------------------------------------- */
-
- /// serialize the entity to a stream
- virtual void serialize_server_create(std::ostream & os) const;
-
- /// serialize a client-to-server update on a stream
- virtual void serialize_client_update(std::ostream & os) const;
-
- /// serialize a server-to-client update on a stream
- virtual void serialize_server_update(std::ostream & os) const;
-
-/*----- mutators -------------------------------------------------- */
-
- /// receive a client-to-server update from a stream
- virtual void receive_client_update(std::istream &is);
-
- /// receive a server-to-client create from a stream
- virtual void receive_server_create(std::istream &is);
-
- /// receive a server-to-client update from a stream
- virtual void receive_server_update(std::istream &is);
+ /// set dirty flag
+ inline void set_dirty(const bool dirty = true) { entity_dirty = dirty; }
/// mark the entity as destroyed
virtual void die();
@@ -173,33 +157,31 @@ public:
*/
virtual void frame(float seconds);
- /// called when the entity received a docking request
- virtual void dock(core::Entity *entity);
-
- /// set dirty flag
- inline void set_dirty() { entity_dirty = true; }
-
- /// set the zone the entity is currently in
/**
+ * @brief set the zone the entity is currently in
+ *
* this fuction removes the entity from its previous zone
* and removes it to the new one, if it is not 0
*/
virtual void set_zone(Zone *zone);
/// set the label
- void set_label(char const *label);
+ void set_label(const char *label);
/// set the label
void set_label(const std::string &label);
/// set the name
- void set_name(char const *name);
+ void set_name(const char *name);
/// set the name
void set_name(const std::string &name);
/// set visibility
- void set_visible(bool visible = true);
+ inline void set_visible(const bool visible = true) { entity_visible = visible; }
+
+ /// set as server-side entity
+ inline void set_serverside(const bool serverside = true) { entity_serverside = serverside; }
/// set the model name and load the model
void set_modelname(const std:: string &model);
@@ -207,17 +189,19 @@ public:
/// set the model
void set_model(model::Model *model);
- /// show the entity, make it visible
- virtual void show();
+ /// set entity radius
+ inline void set_radius(const float radius) { entity_radius = radius; }
- /// hide the entity, make it invisible
- virtual void hide();
+ /* ---- actors ---------------------------------------------------- */
- /// set a flag
- void set_flag(Flags flag);
+ /// called when the entity received a docking request
+ virtual void dock(core::Entity *entity);
+
+ /// set flags
+ inline void set_flag(Flags flag) { entity_flags |= flag; }
- /// unset a flag
- void unset_flag(Flags flag);
+ /// unset flags
+ inline void unset_flag(Flags flag) { entity_flags &= ~flag; }
/// add an entity menu
void add_menu(MenuDescription *menu);
@@ -228,8 +212,6 @@ public:
/// clear all update flags
virtual void clear_updates();
-/*----- actors ---------------------------------------------------- */
-
/**
* @brief mutable reference to the location
*/
@@ -251,7 +233,30 @@ public:
inline math::Color& get_color_second() { return entity_color_second; }
-/*----- static ---------------------------------------------------- */
+ /* ---- deserializers -------------------------------------- */
+
+ /// receive a client-to-server update from a stream
+ virtual void receive_client_update(std::istream &is);
+
+ /// receive a server-to-client create from a stream
+ virtual void receive_server_create(std::istream &is);
+
+ /// receive a server-to-client update from a stream
+ virtual void receive_server_update(std::istream &is);
+
+ /* ---- serializers ---------------------------------------- */
+
+ /// serialize the entity to a stream
+ virtual void serialize_server_create(std::ostream & os) const;
+
+ /// serialize a client-to-server update on a stream
+ virtual void serialize_client_update(std::ostream & os) const;
+
+ /// serialize a server-to-client update on a stream
+ virtual void serialize_server_update(std::ostream & os) const;
+
+
+ /* ---- static --------------------------------------------- */
/// type definition for the entity registry
typedef std::map<unsigned int, Entity*> Registry;
@@ -275,41 +280,43 @@ public:
/// speed of the entity
float entity_speed;
- float entity_radius;
Shape entity_shape;
unsigned int entity_moduletypeid;
- bool entity_dirty;
bool entity_created;
bool entity_destroyed;
/// timestamp when entity data was received from the server
float entity_servertimestamp;
-protected:
- // the zone the entity belongs to
- Zone *entity_zone;
- // the previous zone the entity belonged too
- Zone *entity_oldzone;
+private:
+
+ unsigned int entity_id;
+ unsigned int entity_flags;
+ bool entity_dirty;
bool entity_visible;
bool entity_serverside;
math::Vector3f entity_location;
math::Axis entity_axis;
+
+ float entity_radius;
+
math::Color entity_color;
math::Color entity_color_second;
-private:
- unsigned int entity_id;
- unsigned int entity_flags;
-
std::string entity_name;
std::string entity_label;
-
- model::Model *entity_model;
std::string entity_modelname;
+ model::Model* entity_model;
+
+ // the zone the entity belongs to
+ Zone* entity_zone;
+ // the previous zone the entity belonged too
+ Zone* entity_oldzone;
+
Menus entity_menus;
Extension* entity_extension[4];
@@ -326,7 +333,7 @@ class EntityDynamic : public Entity
{
public:
/// create a dynamic entity
- EntityDynamic(unsigned int flags = 0);
+ EntityDynamic(const unsigned int flags = 0);
/// create a dynamic entity from stream data
EntityDynamic(std::istream & is);
@@ -387,7 +394,7 @@ class EntityControlable : public EntityDynamic
friend class Player;
public:
/// create a controlable entity
- EntityControlable(Player *owner, unsigned int flags = 0);
+ EntityControlable(Player *owner, const unsigned int flags = 0);
/// create a controlable entity from stream data
EntityControlable(std::istream & is);
@@ -490,7 +497,7 @@ private:
class EntityGlobe : public Entity
{
public:
- EntityGlobe(unsigned int flags = 0);
+ EntityGlobe(const unsigned int flags = 0);
EntityGlobe(std::istream & is);
virtual ~EntityGlobe();
diff --git a/src/core/gameconnection.cc b/src/core/gameconnection.cc
index 3384418..65126e3 100644
--- a/src/core/gameconnection.cc
+++ b/src/core/gameconnection.cc
@@ -178,7 +178,7 @@ void GameConnection::frame(unsigned long timestamp)
if(localcontrol() && localcontrol()->dirty()) {
connection_network->send_clientupdate(localcontrol());
- localcontrol()->entity_dirty = false;
+ localcontrol()->set_dirty(false);
}
diff --git a/src/core/netserver.cc b/src/core/netserver.cc
index 7416d9f..83bbd6e 100644
--- a/src/core/netserver.cc
+++ b/src/core/netserver.cc
@@ -736,7 +736,7 @@ void NetServer::parse_incoming_message(NetClient *client, const std::string & me
return;
}
- entitycontrolable->entity_dirty = true;
+ entitycontrolable->set_dirty(true);
entitycontrolable->receive_client_update(msgstream);
}
return;
diff --git a/src/core/parser.cc b/src/core/parser.cc
index fcca2e1..84590a2 100644
--- a/src/core/parser.cc
+++ b/src/core/parser.cc
@@ -78,7 +78,7 @@ bool Parser::got_entity_key(filesystem::IniFile &inifile, core::Entity *entity)
return true;
} else if (inifile.got_key_angle("radius", f)) {
- entity->entity_radius = f;
+ entity->set_radius(f);
return true;
} else if (inifile.got_key_vector3f("location", v)) {