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Diffstat (limited to 'src/game/base')
-rw-r--r--src/game/base/base.cc97
-rw-r--r--src/game/base/base.h1
-rw-r--r--src/game/base/ship.cc29
3 files changed, 110 insertions, 17 deletions
diff --git a/src/game/base/base.cc b/src/game/base/base.cc
index 6a3738e..a5492ea 100644
--- a/src/game/base/base.cc
+++ b/src/game/base/base.cc
@@ -6,6 +6,7 @@
#include <vector>
#include <string>
+#include <assert.h>
#include "auxiliary/functions.h"
#include "core/gameserver.h"
@@ -39,11 +40,15 @@ void func_join(core::Player *player, std::string const &args)
if (player->control())
return;
- player->set_zone(Base::default_zone);
Ship *ship = new Ship(player, Base::default_shipmodel);
- ship->set_zone(Base::default_zone);
+ ship->set_zone(player->zone());
player->set_control(ship);
+/*
+ core::Entity *dock = ship->zone()->default_view();
+ ship->entity_location.assign(dock->location() + (dock->axis().forward() * dock->radius()*2.0f));
+ ship->entity_axis.assign(dock->axis());
+*/
core::server()->send_sound(player, "game/buy-ship");
std::string message("^B");
@@ -68,6 +73,11 @@ void func_spectate(core::Player *player, std::string const &args)
if (player->control()) {
player->remove_asset(player->control());
}
+
+ if (!player->zone())
+ player->set_zone(Base::default_zone);
+
+ player->set_view(0);
}
/// a player buys a ship
@@ -99,13 +109,14 @@ void func_buy(core::Player *player, std::string const &args)
}
Ship * ship = new Ship(player, shipmodel);
- if (player->zone()) {
- ship->set_zone(player->zone());
- } else {
- ship->set_zone(Base::default_zone);
+ ship->set_zone(player->zone());
+ if (player->view()) {
+ core::Entity *dock = player->view();
+ ship->entity_location.assign(dock->location() + (dock->axis().forward() * dock->radius()*2.0f));
+ ship->entity_axis.assign(dock->axis());
}
+
player->set_control(ship);
-
core::server()->broadcast("^B" + player->name() + " ^Bpurchased " + aux::article(shipmodel->name()));
core::server()->send_sound(player, "game/buy-ship");
@@ -168,7 +179,42 @@ void func_dock(core::Player *player,core::Entity *entity)
if (player->control()->zone() != entity->zone())
return;
- core::server()->send(player, "^BSending docking request to " + entity->name() + "^B...");
+ if ((entity->flags() & core::Entity::Dockable) == 0)
+ return;
+
+ if (player->control()->eventstate() == core::Entity::Docked)
+ return;
+
+ if (math::distance(entity->location(), player->control()->location()) > 2.0f * entity->radius()) {
+ core::server()->send(player, "^B" + entity->name() + " is out of range!");
+ return;
+ }
+
+ player->control()->location().assign(entity->location());
+ player->control()->set_eventstate(core::Entity::Docked);
+ player->set_view(entity);
+ core::server()->send(player, "^BDocking at " + entity->name() + "^B...");
+}
+
+/// launch request
+void func_launch(core::Player *player, std::string const &args)
+{
+ if (!player->control())
+ return;
+
+ if (!player->view())
+ return;
+
+ if (player->control()->eventstate() != core::Entity::Docked)
+ return;
+
+ assert(player->view()->zone() == player->control()->zone());
+
+ core::Entity *dock = player->view();
+ player->control()->entity_location.assign(dock->location() + (dock->axis().forward() * dock->radius()*2.0f));
+ player->control()->entity_axis.assign(dock->axis());
+ player->control()->set_eventstate(core::Entity::Normal);
+ player->set_view(0);
}
/* -- class Base static members ----------------------------------- */
@@ -224,7 +270,10 @@ void Base::init()
func->set_info("buy a ship");
func = core::Func::add("@dock", (core::TargetFuncPtr) func_dock);
- func->set_info("send a docking request");
+ func->set_info("dock with target object");
+
+ func = core::Func::add("launch", (core::GameFuncPtr) func_launch);
+ func->set_info("launch to space when docked");
func = core::Func::add("jump", (core::GameFuncPtr) func_jump);
func->set_info("[string] activate or deactivate hyperspace jump drive");
@@ -243,7 +292,7 @@ void Base::init()
g_impulseacceleration = core::Cvar::get("g_impulseacceleration", "5", core::Cvar::Game | core::Cvar::Archive);
g_impulseacceleration->set_info("[float] acceleration of the impulse drive");
- g_strafespeed = core::Cvar::get("g_strafespeed", "0.003", core::Cvar::Game | core::Cvar::Archive);
+ g_strafespeed = core::Cvar::get("g_strafespeed", "0.01", core::Cvar::Game | core::Cvar::Archive);
g_strafespeed->set_info("[float] strafe speed");
g_jumppointrange = core::Cvar::get("g_jumppointrange", "512", core::Cvar::Game | core::Cvar::Archive);
@@ -276,6 +325,8 @@ bool Base::load_world()
return false;
}
+ con_print << "^BLoading world..." << std::endl;
+
core::Zone *zone = 0;
std::string label;
@@ -349,6 +400,8 @@ bool Base::load_zone(core::Zone *zone)
return false;
}
+ con_print << "^BLoading zone " << zone->label() << "..." << std::endl;
+
size_t count = 0;
Planet *planet = 0;
@@ -461,6 +514,17 @@ bool Base::load_zone(core::Zone *zone)
continue;
} else if (zoneini.got_key_float("rotationspeed", planet->entity_rotationspeed)) {
continue;
+ } else if (zoneini.got_key_bool("dock", b)) {
+ if (b)
+ planet->set_flag(core::Entity::Dockable);
+ else
+ planet->unset_flag(core::Entity::Dockable);
+
+ } else if (zoneini.got_key_bool("default", b)) {
+ if (b) {
+ zone->set_default_view(planet);
+ }
+ continue;
} else {
zoneini.unkown_key();
}
@@ -482,6 +546,17 @@ bool Base::load_zone(core::Zone *zone)
} else if (zoneini.in_section("entity")) {
if (core::Parser::got_entity_key(zoneini, entity)) {
continue;
+ } else if (zoneini.got_key_bool("default", b)) {
+ if (b) {
+ zone->set_default_view(entity);
+ }
+ } else if (zoneini.got_key_bool("dock", b)) {
+ if (b) {
+ entity->set_flag(core::Entity::Dockable);
+ //core::Parser::read_entity_menu(entity, "zones/" + zone->label() + "/" + entity->label());
+ } else {
+ entity->unset_flag(core::Entity::Dockable);
+ }
} else {
zoneini.unkown_key();
}
@@ -625,6 +700,8 @@ void Base::player_connect(core::Player *player)
{
std::string args;
player->set_zone(default_zone);
+ player->set_view(0); // not docked
+
func_spectate(player, args);
}
diff --git a/src/game/base/base.h b/src/game/base/base.h
index 34b3bd7..fcf39d1 100644
--- a/src/game/base/base.h
+++ b/src/game/base/base.h
@@ -29,6 +29,7 @@ const unsigned int star_enttype = 257;
const unsigned int planet_enttype = 258;
const unsigned int navpoint_enttype = 259;
const unsigned int jumppoint_enttype = 260;
+const unsigned int jumpgate_enttype = 261;
/// the base Project::OSiRiON game model
class Base : public core::Module {
diff --git a/src/game/base/ship.cc b/src/game/base/ship.cc
index 412668d..20f37c8 100644
--- a/src/game/base/ship.cc
+++ b/src/game/base/ship.cc
@@ -59,14 +59,13 @@ void Ship::reset()
}
void Ship::impulse()
{
- if (entity_eventstate == core::Entity::Jump) {
- return;
-
- } else if ((entity_eventstate == core::Entity::Impulse) || (entity_eventstate == core::Entity::ImpulseInitiate)) {
+ if ((entity_eventstate == core::Entity::Impulse) || (entity_eventstate == core::Entity::ImpulseInitiate)) {
entity_eventstate = core::Entity::Normal;
-
+
+ } else if (entity_eventstate != core::Entity::Normal) {
+ return;
+
} else {
-
if (entity_eventstate == core::Entity::JumpInitiate) {
ship_jumpdrive_timer = 0;
entity_timer = 0;
@@ -87,6 +86,10 @@ void Ship::impulse()
void Ship::jump(std::string const &args)
{
+ if (entity_eventstate == core::Entity::Docked) {
+ return;
+ }
+
// devel mode provides instant jump access to arbitrary systems
if (Base::g_devel->value() && (args.size())) {
@@ -215,7 +218,19 @@ void Ship::frame(float seconds)
// target axis
math::Axis target_axis(entity_axis);
- if (entity_eventstate == core::Entity::JumpInitiate) {
+ if (entity_eventstate == core::Entity::Docked) {
+
+ target_thrust = 0;
+ target_pitch = 0;
+ target_roll = 0;
+ target_direction = 0;
+ target_afterburner = 0.0f;
+ target_thrust = 0;
+
+ entity_speed = 0;
+ return;
+
+ } else if (entity_eventstate == core::Entity::JumpInitiate) {
if (ship_jumpdrive_timer + 1.0f <= core::server()->time()) {
entity_timer -= 1.0f;