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-rw-r--r--src/game/base/racetrack.cc12
-rw-r--r--src/game/base/ship.cc7
-rw-r--r--src/game/base/shipdealer.cc23
3 files changed, 35 insertions, 7 deletions
diff --git a/src/game/base/racetrack.cc b/src/game/base/racetrack.cc
index b543c9c..e818414 100644
--- a/src/game/base/racetrack.cc
+++ b/src/game/base/racetrack.cc
@@ -192,8 +192,18 @@ void RaceTrack::frame(float seconds)
} else {
std::stringstream msgstr;
- msgstr << "^BRace completed in " << core::server()->time() - track_racestart << " seconds!";
+ msgstr << "^BRace completed in " << core::server()->time() - track_racestart << " seconds!";
core::server()->broadcast(msgstr.str());
+
+ // prize money
+ unsigned long the_prize = (unsigned long) floorf(10000.0f / (core::server()->time() - track_racestart));
+ player->add_credits(the_prize);
+ msgstr.clear();
+ msgstr.str("");
+ msgstr << "You receive " << the_prize << " credits." << std::endl;
+ player->send(msgstr.str());
+ player->sound("game/buy");
+
reset();
}
}
diff --git a/src/game/base/ship.cc b/src/game/base/ship.cc
index c48bf7a..edfc949 100644
--- a/src/game/base/ship.cc
+++ b/src/game/base/ship.cc
@@ -27,8 +27,11 @@ Ship::Ship(core::Player *owner, ShipModel *shipmodel) :
core::EntityControlable(owner, ship_enttype)
{
set_modelname(shipmodel->modelname());
- set_name(shipmodel->name() + ": <^B" + owner->name() + "^N>");
- set_label(shipmodel->label());
+ set_name(shipmodel->name());
+
+ std::string str(aux::text_strip(owner->name()));
+ aux::to_label(str);
+ set_label(str);
entity_moduletypeid = ship_enttype;
diff --git a/src/game/base/shipdealer.cc b/src/game/base/shipdealer.cc
index 83bc0dc..5aced0b 100644
--- a/src/game/base/shipdealer.cc
+++ b/src/game/base/shipdealer.cc
@@ -102,6 +102,7 @@ void ShipDealer::func_buy(core::Player *player, const std::string &args)
}
if (!Game::g_devel->value()) {
+
if (!shipdealer) {
player->send("No ship dealer available");
return;
@@ -111,6 +112,16 @@ void ShipDealer::func_buy(core::Player *player, const std::string &args)
player->send("Ship dealer does not sell the " + shipmodel->name());
return;
}
+
+ // check price
+ if (shipmodel->price() > player->credits()) {
+ std::stringstream msgstr;
+ msgstr << "You require " << (shipmodel->price() - player->credits()) << " additional credits to buy the " << shipmodel->name();
+ player->send(msgstr.str());
+ return;
+ }
+
+ player->add_credits(-shipmodel->price());
}
// player has only ship for now
@@ -132,10 +143,14 @@ void ShipDealer::func_buy(core::Player *player, const std::string &args)
player->set_control(ship);
}
- player->send("^BPurchased " + aux::article(shipmodel->name()));
- player->sound("game/buy-ship");
-
-
+ // send the ship purchased message
+ std::stringstream msgstr;
+ msgstr << "^BPurchased " << aux::article(shipmodel->name());
+ if (!Game::g_devel->value()) {
+ msgstr << " for " << shipmodel->price() << " credits";
+ }
+ player->send(msgstr.str());
+ player->sound("game/buy-ship");
}