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-rw-r--r--src/game/example/example.cc15
1 files changed, 11 insertions, 4 deletions
diff --git a/src/game/example/example.cc b/src/game/example/example.cc
index 7ad39b2..8e1a1ac 100644
--- a/src/game/example/example.cc
+++ b/src/game/example/example.cc
@@ -33,6 +33,7 @@ Example::Example() : core::Module("The Osirion Project Example", true)
*/
zone = new core::Zone("example"); // create a Zone object
zone->set_name("Example Zone"); // set the zone name
+ zone->set_ambient_color(0.5f, 0.5f, 0.5f); // set the zone ambient light color
core::Zone::add(zone); // add the zone to the world
/*
@@ -48,6 +49,7 @@ Example::Example() : core::Module("The Osirion Project Example", true)
cube->get_color().assign(1, 0, 0); // set RGB color red
cube->set_radius(0.25f); // set radius, in game units
cube->set_zone(zone); // add the entity to the zone
+ cube->set_flag(core::Entity::ShowOnMap); // entity appears on the map
core::Entity *sphere = new core::Entity(); // a new entity
sphere->set_label("sphere");
@@ -55,8 +57,10 @@ Example::Example() : core::Module("The Osirion Project Example", true)
sphere->set_shape(core::Entity::Sphere); // set the shape to sphere
sphere->get_location().assign(16, 0, 0); // set location
sphere->get_color().assign(0, 1, 0); // set RGB color green
- cube->set_radius(0.25f); // set radius, in game units
+ sphere->set_radius(0.5f); // set radius, in game units
sphere->set_zone(zone); // add the entity to the zone
+ sphere->set_flag(core::Entity::ShowOnMap); // entity appears on the map
+
core::Entity *diamond = new core::Entity(); // a new entity
diamond->set_label("diamond");
@@ -64,8 +68,10 @@ Example::Example() : core::Module("The Osirion Project Example", true)
diamond->set_shape(core::Entity::Diamond); // set the shape to cube
diamond->get_location().assign(16, 8, 0); // set location
diamond->get_color().assign(0, 0, 1); // set RGB color blue
- cube->set_radius(0.25f); // set radius, in game units
- diamond->set_zone(zone); // add the entity to the zone
+ diamond->set_radius(0.25f); // set radius, in game units
+ diamond->set_zone(zone); // add the entity to the zone
+ diamond->set_flag(core::Entity::ShowOnMap); // entity appears on the map
+
core::Entity *axis = new core::Entity(); // a new entity
axis->set_label("origin");
@@ -74,8 +80,9 @@ Example::Example() : core::Module("The Osirion Project Example", true)
axis->get_location().assign(0, 0, 0); // set location
axis->get_color().assign(1); // set greyscale color white
axis->get_color_second().assign(0.5f, 0.0f, 0.5f); // set RGB secondary color
- cube->set_radius(0.25f); // set radius, in game units
+ axis->set_radius(0.25f); // set radius, in game units
axis->set_zone(zone); // add the entity to the zone
+ axis->set_flag(core::Entity::ShowOnMap); // entity appears on the map
}