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Diffstat (limited to 'src/math/vector3f.cc')
-rw-r--r--src/math/vector3f.cc170
1 files changed, 87 insertions, 83 deletions
diff --git a/src/math/vector3f.cc b/src/math/vector3f.cc
index da3ff12..277795b 100644
--- a/src/math/vector3f.cc
+++ b/src/math/vector3f.cc
@@ -1,7 +1,7 @@
/*
common/vector3f.cc
- This file is part of the Osirion project and is distributed under
- the terms of the GNU General Public License version 2
+ This file is part of the Osirion project and is distributed under
+ the terms of the GNU General Public License version 2
*/
// project headers
@@ -10,151 +10,155 @@
// C++ headers
#include <cmath>
-namespace math {
+namespace math
+{
-Vector3f::Vector3f() :
- x(coord[0]), y(coord[1]), z(coord[2])
+Vector3f::Vector3f() :
+ x(coord[0]), y(coord[1]), z(coord[2])
{
- for (int i=0; i < 3; i++)
- coord[i] = 0;
+ for (int i=0; i < 3; i++)
+ coord[i] = 0;
}
-
-Vector3f::Vector3f(const Vector3f &other) :
- x(coord[0]), y(coord[1]), z(coord[2])
+Vector3f::Vector3f(const Vector3f &other) :
+ x(coord[0]), y(coord[1]), z(coord[2])
{
for (int i=0; i < 3; i++)
coord[i] = other.coord[i];
}
-Vector3f::Vector3f(const float xv, const float yv, const float zv) :
- x(coord[0]), y(coord[1]), z(coord[2])
+Vector3f::Vector3f(const float xv, const float yv, const float zv) :
+ x(coord[0]), y(coord[1]), z(coord[2])
{
coord[0] = xv;
coord[1] = yv;
coord[2] = zv;
}
-Vector3f::~Vector3f()
+Vector3f::~Vector3f()
{
}
-
-Vector3f & Vector3f::operator=(const Vector3f & other)
+Vector3f & Vector3f::operator=(const Vector3f & other)
{
for (int i=0; i < 3; i++)
coord[i] = other.coord[i];
return (*this);
}
-
-Vector3f & Vector3f::operator*=(const float scalar)
+Vector3f & Vector3f::operator*=(const float scalar)
{
- for (int i=0; i < 3; i++)
- coord[i] *= scalar;
- return (*this);
+ for (int i=0; i < 3; i++)
+ coord[i] *= scalar;
+ return (*this);
}
-
-Vector3f & Vector3f::operator/=(const float scalar) {
- for (int i=0; i < 3; i++)
- coord[i] /= scalar;
- return (*this);
+Vector3f & Vector3f::operator/=(const float scalar)
+{
+ for (int i=0; i < 3; i++)
+ coord[i] /= scalar;
+ return (*this);
}
-
-Vector3f &Vector3f::operator-=(const Vector3f & other) {
- for (int i=0; i < 3; i++)
- coord[i] -= other[i];
- return (*this);
+Vector3f &Vector3f::operator-=(const Vector3f & other)
+{
+ for (int i=0; i < 3; i++)
+ coord[i] -= other[i];
+ return (*this);
}
-
-Vector3f &Vector3f::operator+=(const Vector3f &other) {
- for (int i=0; i < 3; i++)
- coord[i] += other[i];
- return (*this);
+Vector3f &Vector3f::operator+=(const Vector3f &other)
+{
+ for (int i=0; i < 3; i++)
+ coord[i] += other[i];
+ return (*this);
}
-
-Vector3f Vector3f::operator*(const float scalar) const {
- Vector3f r(*this);
- for (int i=0; i < 3; i++)
- r.coord[i] *= scalar;
- return (r);
- }
-
-
-Vector3f Vector3f::operator/(const float scalar) const {
- Vector3f r(*this);
- for (int i=0; i < 3; i++)
- r.coord[i] /= scalar;
- return (r);
+Vector3f Vector3f::operator*(const float scalar) const
+{
+ Vector3f r(*this);
+ for (int i=0; i < 3; i++)
+ r.coord[i] *= scalar;
+ return (r);
}
-
-Vector3f Vector3f::operator-(const Vector3f& other) const {
- Vector3f r(*this);
- for (int i=0; i < 3; i++)
- r.coord[i] -= other.coord[i];
- return (r);
+Vector3f Vector3f::operator/(const float scalar) const
+{
+ Vector3f r(*this);
+ for (int i=0; i < 3; i++)
+ r.coord[i] /= scalar;
+ return (r);
}
-
-Vector3f Vector3f::operator+(const Vector3f& other) const {
- Vector3f r(*this);
- for (int i=0; i < 3; i++)
- r.coord[i] += other.coord[i];
- return (r);
+Vector3f Vector3f::operator-(const Vector3f& other) const
+{
+ Vector3f r(*this);
+ for (int i=0; i < 3; i++)
+ r.coord[i] -= other.coord[i];
+ return (r);
}
-
-float Vector3f::operator*(const Vector3f& other) const {
- float r = 0;
- for (int i=0; i < 3; i++)
- r += coord[i] * other.coord[i];
- return (r);
+Vector3f Vector3f::operator+(const Vector3f& other) const
+{
+ Vector3f r(*this);
+ for (int i=0; i < 3; i++)
+ r.coord[i] += other.coord[i];
+ return (r);
}
+float Vector3f::operator*(const Vector3f& other) const
+{
+ float r = 0;
+ for (int i=0; i < 3; i++)
+ r += coord[i] * other.coord[i];
+ return (r);
+}
-bool Vector3f::operator==(const Vector3f& other) const {
+bool Vector3f::operator==(const Vector3f& other) const
+{
for (int i=0; i < 3; i++)
if (coord[i] != other.coord[i])
return (false);
return (true);
}
-float Vector3f::lengthsquared() const {
- double r = 0;
- for (int i=0; i < 3; i++)
- r += coord[i]*coord[i];
- return ((float) r);
+float Vector3f::lengthsquared() const
+{
+ double r = 0;
+ for (int i=0; i < 3; i++)
+ r += coord[i]*coord[i];
+ return ((float) r);
}
-float Vector3f::length() const {
- double r = 0;
- for (int i=0; i < 3; i++)
- r += coord[i]*coord[i];
+float Vector3f::length() const
+{
+ double r = 0;
+ for (int i=0; i < 3; i++)
+ r += coord[i]*coord[i];
- return ((float) sqrt(r));
+ return ((float) sqrt(r));
}
-void Vector3f::normalize() {
- (*this) /= this->length();
+void Vector3f::normalize()
+{
+ (*this) /= this->length();
}
-std::ostream &operator<<(std::ostream & os, const Vector3f & vector) {
+std::ostream &operator<<(std::ostream & os, const Vector3f & vector)
+{
os << vector[0] << " " << vector[1] << " " << vector[2];
return os;
}
-std::istream &operator>>(std::istream & is, Vector3f & vector) {
+std::istream &operator>>(std::istream & is, Vector3f & vector)
+{
for (int i=0; i < 3; i++)
is >> vector[i];
return is;
}
-Vector3f operator*(float scalar, const Vector3f& vector) {
+Vector3f operator*(float scalar, const Vector3f& vector)
+{
return vector * scalar;
}