diff options
Diffstat (limited to 'src/render/render.cc')
| -rw-r--r-- | src/render/render.cc | 20 | 
1 files changed, 6 insertions, 14 deletions
diff --git a/src/render/render.cc b/src/render/render.cc index 5a6c6bc..acc9c86 100644 --- a/src/render/render.cc +++ b/src/render/render.cc @@ -21,6 +21,7 @@  #include "render/dust.h"  #include "render/render.h"  #include "render/screenshot.h" +#include "render/sky.h"  #include "render/textures.h"  #include "sys/sys.h" @@ -150,14 +151,8 @@ void init(int width, int height)  // unload game assets (zone change)  void unload()  { -	// clear zone sky textures -	for (core::Zone::Registry::iterator it = core::Zone::registry().begin(); it != core::Zone::registry().end(); it++) { -		core::Zone *zone = (*it).second; -		if (zone->sky_texture()) { -			render::Textures::unload(zone->sky_texture()); -			zone->set_sky_texture(0); -		} -	} +	// unload skybox +	Sky::unload();  	for (core::Entity::Registry::iterator it = core::Entity::registry().begin(); it != core::Entity::registry().end(); it++) {  		core:: Entity *entity = (*it).second; @@ -179,12 +174,9 @@ void unload()  // clear all assets  void clear()  { -	// clear zone sky textures -	for (core::Zone::Registry::iterator it = core::Zone::registry().begin(); it != core::Zone::registry().end(); it++) { -		core::Zone *zone = (*it).second; -		zone->set_sky_texture(0); -	} - +	// unload skybox +	Sky::unload(); +	  	// clear entity models, and globe textures, this will force a reload  	for (core::Entity::Registry::iterator it = core::Entity::registry().begin(); it != core::Entity::registry().end(); it++) {  		core::Entity *entity = (*it).second;  | 
