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-rw-r--r--src/render/draw.cc2
-rwxr-xr-xsrc/ui/modelview.cc6
2 files changed, 4 insertions, 4 deletions
diff --git a/src/render/draw.cc b/src/render/draw.cc
index b0d234f..fbc499f 100644
--- a/src/render/draw.cc
+++ b/src/render/draw.cc
@@ -112,7 +112,7 @@ void pass_prepare(float seconds)
// add zone lights
if (globe->flag_is_set(core::Entity::Bright)) {
Light *zone_light = new Light(globe->location(), globe->color());
- zone_light->set_attenuation(2.0f, 0.0f, 0.0f);
+ zone_light->set_attenuation(0.0005f, 0.0005f, 0.0f);
lightenv_zone.add(zone_light);
}
diff --git a/src/ui/modelview.cc b/src/ui/modelview.cc
index b13b642..e4975a3 100755
--- a/src/ui/modelview.cc
+++ b/src/ui/modelview.cc
@@ -22,7 +22,7 @@ namespace ui
{
const float LIGHT_DISTANCE = -10.0f;
-const float LIGHT_ATTENUATION = 2.0f;
+const float LIGHT_ATTENUATION = 0.2f;
ModelView::ModelView(Widget *parent) : Widget(parent)
{
@@ -190,7 +190,7 @@ void ModelView::draw_globe()
math::Vector3f(LIGHT_DISTANCE * reference_radius, 0, 0),
math::Color(1.0f, 1.0f, 1.0f)
);
- light->set_attenuation(0.0f, 1.0f, 0.0f);
+ light->set_attenuation(LIGHT_ATTENUATION, LIGHT_ATTENUATION, 0.0f);
render::LightEnvironment lightenv;
lightenv.add(light);
@@ -290,7 +290,7 @@ void ModelView::draw_model()
math::Vector3f(LIGHT_DISTANCE * reference_radius, 0, 0),
math::Color(1.0f, 1.0f, 1.0f)
);
- light->set_attenuation(0.0f, 1.0f, 0.0f);
+ light->set_attenuation(LIGHT_ATTENUATION, LIGHT_ATTENUATION, 0.0f);
render::LightEnvironment lightenv;
lightenv.add(light);