diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/model/material.cc | 20 | ||||
-rw-r--r-- | src/model/material.h | 6 | ||||
-rw-r--r-- | src/render/draw.cc | 6 | ||||
-rw-r--r-- | src/render/gl.cc | 5 | ||||
-rw-r--r-- | src/render/gl.h | 3 | ||||
-rw-r--r-- | src/render/state.cc | 34 | ||||
-rwxr-xr-x | src/ui/modelview.cc | 12 |
7 files changed, 56 insertions, 30 deletions
diff --git a/src/model/material.cc b/src/model/material.cc index b76be02..ff9a257 100644 --- a/src/model/material.cc +++ b/src/model/material.cc @@ -21,6 +21,7 @@ Material::Registry Material::material_registry; Material::Material(const std::string &name) : material_name(name), material_color(1.0f) , + material_specular(1.0f) , material_size(64.0f, 64.0f) { aux::to_lowercase(material_name); @@ -90,6 +91,11 @@ void Material::set_color(const math::Color &color) //material_color.a = 1.0f; } +void Material::set_specular(const math::Color &color) +{ + material_specular.assign(color); +} + void Material::set_texture(const std::string &texture) { if (texture.size()) { @@ -227,6 +233,20 @@ void Material::load_shader(const std::string &shadername) a = 1.0f; } material->set_color(math::Color(r, g, b, a)); + // set specular too, preserving the old behavior + material->set_specular(math::Color(r, g, b, a)); + } + } else if (firstword.compare("specular") == 0) { + if (linestream >> r >> g >> b) { + if (math::max(r, math::max(g, b)) > 1.0f) { + r /= 255.0f; + g /= 255.0f; + b /= 255.0f; + } + if (!(linestream >> a)) { + a = 1.0f; + } + material->set_specular(math::Color(r, g, b, a)); } } else if (firstword.compare("engine") == 0) { material->set_flags(Engine); diff --git a/src/model/material.h b/src/model/material.h index b128954..2c66aae 100644 --- a/src/model/material.h +++ b/src/model/material.h @@ -45,6 +45,10 @@ public: return material_color; } + inline const math::Color &specular() const { + return material_specular; + } + inline const unsigned int flags() const { return material_flags; } @@ -90,6 +94,7 @@ public: /* ---- mutators ------------------------------------------- */ void set_color(const math::Color &color); + void set_specular(const math::Color &specular); /** * @brief set the material texture name */ @@ -157,6 +162,7 @@ private: std::string material_name; math::Color material_color; + math::Color material_specular; unsigned int material_flags; std::string material_texture; size_t material_texture_id; diff --git a/src/render/draw.cc b/src/render/draw.cc index e40e3cc..ec4f386 100644 --- a/src/render/draw.cc +++ b/src/render/draw.cc @@ -124,15 +124,15 @@ void pass_prepare(float seconds) zone_light[i] = globe->location()[i]; zone_color[i] = globe->color()[i]; ambient_light[i] = globe->color()[i] * 0.1; - diffuse_light[i] = globe->color()[i] * 0.8; - specular_light[i] = globe->color()[i] * 0.4; + diffuse_light[i] = globe->color()[i] * 0.75; + specular_light[i] = globe->color()[i] * 0.75; } zone_light[3] = 1.0f; ambient_light[3] = 1.0f; diffuse_light[3] = 1.0f; specular_light[3] = 1.0f; - glLightf(GL_LIGHT0, GL_LINEAR_ATTENUATION, ((globe->color()[0] + globe->color()[1] + globe->color()[2]) / 3.0f) * 0.0001f); + glLightf(GL_LIGHT0, GL_LINEAR_ATTENUATION, ((globe->color()[0] + globe->color()[1] + globe->color()[2]) / 3.0f) * 0.00025f); glLightfv(GL_LIGHT0, GL_POSITION, zone_light); glLightfv(GL_LIGHT0, GL_AMBIENT, ambient_light); diff --git a/src/render/gl.cc b/src/render/gl.cc index 3c672cd..48b9b52 100644 --- a/src/render/gl.cc +++ b/src/render/gl.cc @@ -223,6 +223,11 @@ void color(Color const & color) glColor4fv(color.ptr()); } +void specular(Color const & specular) +{ + glMaterialfv(GL_FRONT, GL_SPECULAR, specular.ptr()); +} + void matrixmode(GLenum mode) { glMatrixMode(mode); diff --git a/src/render/gl.h b/src/render/gl.h index 31609ad..4dea544 100644 --- a/src/render/gl.h +++ b/src/render/gl.h @@ -235,6 +235,9 @@ void color(math::Color const & color); */ void color(const float r, const float g, const float b, const float a = 1.0f); +/// specify the specular reflectivity color +void specular(math::Color const & specular); + /// Push the current transformation matrix to the stack void push(); diff --git a/src/render/state.cc b/src/render/state.cc index dcf62f3..8d1f3b0 100644 --- a/src/render/state.cc +++ b/src/render/state.cc @@ -207,16 +207,18 @@ void State::set_power(const bool power) void State::use_material(const model::Material * material) { math::Color color; + math::Color specular; reset(); - // material settings + // default specular shininess setting glMateriali(GL_FRONT, GL_SHININESS, 8); - GLfloat specular_reflectance[3]; if (!material) { color.assign(1.0f, 0.0f, 1.0f); + specular.assign(1.0f, 0.0f, 1.0f); gl::color(color); + gl::specular(specular); return; } @@ -233,28 +235,37 @@ void State::use_material(const model::Material * material) { // use current engine color color.assign(state_color_engine); + specular.assign(0.0f); } else if (material->flags() & model::Material::Tertiary) { // use entity colors if ((material->flags() & model::Material::Tertiary) == model::Material::Tertiary) { - for (size_t i = 0; i < 3; i++) + for (size_t i = 0; i < 3; i++) { color[i] = (state_color_primary[i] + state_color_secondary[i]) / 2; + specular[i] = (state_color_primary[i] + state_color_secondary[i]) / 2; + } } else if ((material->flags() & model::Material::Secondary) == model::Material::Secondary) { color.assign(state_color_secondary); + specular.assign(state_color_secondary); } else if ((material->flags() & model::Material::Primary) == model::Material::Primary) { color.assign(state_color_primary); + specular.assign(state_color_primary); } color.r *= material->color().r; color.g *= material->color().g; color.b *= material->color().b; - + specular.r *= material->specular().r; + specular.g *= material->specular().g; + specular.b *= material->specular().b; + } else { // use material color color.assign(material->color()); + specular.assign(material->specular()); } // lighted or fullbright @@ -298,25 +309,12 @@ void State::use_material(const model::Material * material) { } else { color.assign(0.0f, 0.0f, 0.0f); } - specular_reflectance[0] = 1.0f; - specular_reflectance[1] = 1.0f; - specular_reflectance[2] = 1.0f; - glMateriali(GL_FRONT, GL_SHININESS, 4); - glMaterialfv(GL_FRONT, GL_SPECULAR, specular_reflectance); - - gl::color(color); - return; } } - specular_reflectance[0] = color.r; - specular_reflectance[1] = color.g; - specular_reflectance[2] = color.b; - - glMaterialfv(GL_FRONT, GL_SPECULAR, specular_reflectance); - gl::color(color); + gl::specular(specular); } void State::reset() { diff --git a/src/ui/modelview.cc b/src/ui/modelview.cc index ec840c1..65954d8 100755 --- a/src/ui/modelview.cc +++ b/src/ui/modelview.cc @@ -190,21 +190,15 @@ void ModelView::draw() // we set up the light in camera space GLfloat modelview_light[] = { -10.0f * model->radius(), 0, 0, 1.0f }; GLfloat ambient_light[] = { 0.1f, 0.1f, 0.1f, 1.0f }; - GLfloat diffuse_light[4]; - GLfloat specular_light[4]; - for (size_t i = 0; i < 3; i++) { - diffuse_light[i] = 0.8f; - specular_light[i] = 0.4f; - } - diffuse_light[3] = 1.0f; - specular_light[3] = 1.0f; + GLfloat diffuse_light[] = { 0.75f, 0.75f, 0.75f, 1.0f }; + GLfloat specular_light[] = { 0.75f, 0.75f, 0.75f, 1.0f }; glLightfv(GL_LIGHT1, GL_POSITION, modelview_light); glLightfv(GL_LIGHT1, GL_AMBIENT, ambient_light); glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse_light); glLightfv(GL_LIGHT1, GL_SPECULAR, specular_light); - glLightf(GL_LIGHT1, GL_LINEAR_ATTENUATION, 0.05f); + glLightf(GL_LIGHT1, GL_LINEAR_ATTENUATION, 0.75f); gl::enable(GL_LIGHT1); |