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-rw-r--r--src/render/draw.cc1
-rw-r--r--src/render/state.cc14
-rw-r--r--src/render/state.h7
3 files changed, 18 insertions, 4 deletions
diff --git a/src/render/draw.cc b/src/render/draw.cc
index 64ac4c1..2236d8c 100644
--- a/src/render/draw.cc
+++ b/src/render/draw.cc
@@ -647,6 +647,7 @@ void draw_model_fragments(model::Model *model,
State::set_color(color_primary);
State::set_color_second(color_secondary);
State::set_color_engine(model->enginecolor() * thrust);
+ State::set_power(power);
for (model::Model::Groups::const_iterator git = model->groups().begin(); git != model->groups().end(); git++) {
diff --git a/src/render/state.cc b/src/render/state.cc
index 21a142f..dbcb276 100644
--- a/src/render/state.cc
+++ b/src/render/state.cc
@@ -28,6 +28,8 @@ math::Color State::state_color_primary;
math::Color State::state_color_secondary;
math::Color State::state_color_engine;
+bool State::state_power = true;
+
void State::init(int width, int height)
{
resize(width, height);
@@ -197,7 +199,12 @@ void State::set_color(const core::Entity *entity)
state_color_primary.assign(entity->color());
state_color_secondary.assign(entity->color_second());
}
-
+
+void State::set_power(const bool power)
+{
+ state_power = power;
+}
+
void State::use_material(const model::Material * material) {
math::Color color;
@@ -240,11 +247,10 @@ void State::use_material(const model::Material * material) {
}
// lighted or fullbright
- // FIXME entity power
- if (material->flags() & model::Material::Bright) {
+ if (state_power && (material->flags() & model::Material::Bright)) {
gl::disable(GL_LIGHTING);
- } else if (material->flags() & model::Material::Engine) {
+ } else if (state_power && (material->flags() & model::Material::Engine)) {
gl::disable(GL_LIGHTING);
} else {
diff --git a/src/render/state.h b/src/render/state.h
index b614c1b..2ba7c32 100644
--- a/src/render/state.h
+++ b/src/render/state.h
@@ -68,6 +68,11 @@ public:
* set_color() should be used before calling set_material().
**/
static void set_color(const core::Entity *entity);
+
+ /**
+ * @brief set the power state for materials with Bright and Engine flags
+ */
+ static void set_power(const bool power);
/**
* @brief Set the material context
@@ -112,6 +117,8 @@ private:
static math::Color state_color_secondary; // current secondary color
static math::Color state_color_engine; // current secondary color
+ static bool state_power; // power state indicator
+
};
} // namespace render