diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/audio/buffers.cc | 5 | ||||
-rw-r--r-- | src/audio/sources.cc | 2 | ||||
-rw-r--r-- | src/audio/sources.h | 2 | ||||
-rw-r--r-- | src/auxiliary/functions.cc | 28 | ||||
-rw-r--r-- | src/auxiliary/functions.h | 9 | ||||
-rw-r--r-- | src/client/view.cc | 19 | ||||
-rw-r--r-- | src/core/application.cc | 4 | ||||
-rw-r--r-- | src/core/gameserver.cc | 8 | ||||
-rw-r--r-- | src/math/color.h | 2 | ||||
-rw-r--r-- | src/render/draw.cc | 58 | ||||
-rw-r--r-- | src/render/render.cc | 7 | ||||
-rw-r--r-- | src/render/render.h | 1 |
12 files changed, 126 insertions, 19 deletions
diff --git a/src/audio/buffers.cc b/src/audio/buffers.cc index f7fbbb5..5ea1b05 100644 --- a/src/audio/buffers.cc +++ b/src/audio/buffers.cc @@ -23,7 +23,7 @@ void Buffers::init() alGenBuffers(MAXBUFFERS, buffers); if ((error = alGetError()) != AL_NO_ERROR) { - con_warn << "Error " << error << " initializing OpenAL buffers!" << std::endl; + con_warn << "Error " << std::hex << error << " initializing OpenAL buffers!" << std::endl; return; } } @@ -80,8 +80,9 @@ size_t Buffers::load(std::string name) size_t id = index; alBufferData(buffers[id], format, pcm->data(), pcm->size(), pcm->samplerate()); - if (alGetError()) + if (alGetError()!= AL_NO_ERROR) { con_warn << "Error loading PCM data " << name << std::endl; + } registry[name] = id; index++; diff --git a/src/audio/sources.cc b/src/audio/sources.cc index 90a79fa..209bc94 100644 --- a/src/audio/sources.cc +++ b/src/audio/sources.cc @@ -21,7 +21,7 @@ void Sources::init() alGenSources(MAXSOURCES, sources); if ((error = alGetError()) != AL_NO_ERROR) { - con_warn << "Error " << error << " initializing OpenAL sources!" << std::endl; + con_warn << "Error " << std::hex << error << " initializing OpenAL sources!" << std::endl; return; } source_available[0] = true; diff --git a/src/audio/sources.h b/src/audio/sources.h index 405b944..f3d6470 100644 --- a/src/audio/sources.h +++ b/src/audio/sources.h @@ -15,7 +15,7 @@ namespace audio { -const size_t MAXSOURCES = 128; +const size_t MAXSOURCES = 32; /// OpenAL sources wrapper class class Sources { diff --git a/src/auxiliary/functions.cc b/src/auxiliary/functions.cc index 373a6f0..2b42bae 100644 --- a/src/auxiliary/functions.cc +++ b/src/auxiliary/functions.cc @@ -48,4 +48,32 @@ const std::string article(const char * word) return w; } +size_t text_length(const std::string &text) +{ + const char *c = text.c_str(); + size_t len = 0; + while (*c) { + if (is_color_code(c)) { + c++; + } else { + len++; + } + c++; + } + + return len; +} + +const std::string spaces(const std::string &text,size_t n) +{ + size_t l = text_length(text); + if (n <= l) + return text; + + std::string s; + s.assign(n-l, ' '); + s.append(text); + return s; +} + } diff --git a/src/auxiliary/functions.h b/src/auxiliary/functions.h index eff5143..cd9ed13 100644 --- a/src/auxiliary/functions.h +++ b/src/auxiliary/functions.h @@ -14,9 +14,10 @@ namespace aux { -/// if n != 1, append a plural s to word +/// append an "s" to a word, depending on the amount const std::string plural(const char * word, size_t n); +/// append an "s" to a word, depending on the amount inline const std::string plural(const std::string & word, size_t n) { return plural(word.c_str(), n); } /// prepend the "a" or "an" article to a word @@ -29,6 +30,12 @@ inline bool is_base_color_code(char const *c) { return ((*c == '^') && (*(c+1) > inline bool is_core_color_code(char const *c) { return ((*c == '^') && (*(c+1) >= 'A') && (*(c+1) <= 'Z')); } inline bool is_color_code(char const *c) { return (is_base_color_code(c) || is_core_color_code(c)); } + +/// length of a string, excluding color codes +size_t text_length(const std::string &text); + +/// prepend spaces to a string up to the desired lenght, excluding color codes +const std::string spaces(const std::string &text, size_t n); } #endif // __INCLUDED_AUX_FUNCTIONS_H__ diff --git a/src/client/view.cc b/src/client/view.cc index 5c12710..1fcedb3 100644 --- a/src/client/view.cc +++ b/src/client/view.cc @@ -63,13 +63,19 @@ void reset() gl::shademodel(GL_SMOOTH); //gl::shademodel(GL_FLAT); + // load identity matrices + gl::matrixmode(GL_MODELVIEW); + gl::loadidentity(); + + gl::matrixmode(GL_MODELVIEW); + gl::loadidentity(); + // lighting GLfloat light_position[] = { 0.0, 0.0, 0.0, 1.0 }; - GLfloat ambient_light[] = { 0.2f, 0.2f, 0.2f, 1.0f }; - GLfloat diffuse_light[] = { 0.4f, 0.4f, 0.4f, 1.0f }; - GLfloat specular_light[] = { 0.4f, 0.4f, 0.4f, 1.0f }; - GLfloat specular_reflectance[] = { 0.2f, 0.2f, 0.2f, 1.0f }; - + GLfloat ambient_light[] = { 0.01f, 0.01f, 0.01f, 1.0f }; + GLfloat diffuse_light[] = { 0.2f, 0.2f, 0.2f, 1.0f }; + GLfloat specular_light[] = { 0.2f, 0.2f, 0.2f, 1.0f }; + glLightfv(GL_LIGHT0, GL_POSITION, light_position); glLightfv(GL_LIGHT0, GL_AMBIENT, ambient_light); glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse_light); @@ -78,6 +84,7 @@ void reset() // color tracking glColorMaterial(GL_FRONT, GL_AMBIENT_AND_DIFFUSE); + GLfloat specular_reflectance[] = { 0.2f, 0.2f, 0.2f, 1.0f }; glMaterialfv(GL_FRONT, GL_SPECULAR, specular_reflectance); glMateriali(GL_FRONT, GL_SHININESS, 128); // shininess 1-128 @@ -237,7 +244,7 @@ void frame(float seconds) const float frustumsize = 0.25f; gl::frustum(-frustumsize*video::aspect, frustumsize*video::aspect, -frustumsize, frustumsize, 1.0f, 1024.0f); - gl::matrixmode(GL_MODELVIEW); // map world to screen coordinates + gl::matrixmode(GL_MODELVIEW); gl::loadidentity(); camera::draw(seconds); // draw the current camera transformation diff --git a/src/core/application.cc b/src/core/application.cc index db97af8..ac836df 100644 --- a/src/core/application.cc +++ b/src/core/application.cc @@ -282,8 +282,8 @@ void Application::frame(float seconds) application_time += seconds; // don't run zero lenght time frames - if (seconds == 0.0f) - return; + //if (seconds == 0.0f) + // return; if (!connected()) return; diff --git a/src/core/gameserver.cc b/src/core/gameserver.cc index 85c00ab..7e03c61 100644 --- a/src/core/gameserver.cc +++ b/src/core/gameserver.cc @@ -119,7 +119,7 @@ void GameServer::list_players(Player *player) int count = 0; if (!Cvar::sv_dedicated->value()) { - msgstr << setw(3) << localplayer()->id() << setw(16) << localplayer()->name(); + msgstr << setw(3) << localplayer()->id() << aux::spaces(localplayer()->name(), 24); send(player, msgstr.str()); count++; } @@ -128,7 +128,7 @@ void GameServer::list_players(Player *player) std::list<NetClient *>:: iterator it; for (it = server_network->clients.begin(); it != server_network->clients.end(); it++) { msgstr.str(""); - msgstr << setw(3) << (*it)->player()->id() << setw(16) << (*it)->player()->name(); + msgstr << setw(3) << (*it)->player()->id() << aux::spaces((*it)->player()->name(), 24); send(player, msgstr.str()); count++; } @@ -269,6 +269,8 @@ void GameServer::player_connect(Player *player) // notify the game module server_module->player_connect(player); + + // TODO manage player list } void GameServer::player_disconnect(Player *player) @@ -280,6 +282,8 @@ void GameServer::player_disconnect(Player *player) // notify the game module server_module->player_disconnect(player); + + // TODO manage player list } void GameServer::frame(float seconds) diff --git a/src/math/color.h b/src/math/color.h index 0dd5fc8..ea6fe1c 100644 --- a/src/math/color.h +++ b/src/math/color.h @@ -46,6 +46,8 @@ public: /// multiply rgb values with scalar value. Color operator*(const float scalar) const; + inline float operator[](size_t index) const { return rgba_data[index]; } + /// pointer to the internal data inline float *ptr() const { return (float *) rgba_data; }; diff --git a/src/render/draw.cc b/src/render/draw.cc index 9292460..8db77c1 100644 --- a/src/render/draw.cc +++ b/src/render/draw.cc @@ -235,6 +235,9 @@ void draw_model_shield(core::EntityControlable *entity) /* calculate entity visibility */ void pass_prepare(float seconds) { + // reset light state + gl::disable(GL_LIGHT1); + std::map<unsigned int, core::Entity *>::iterator it; for (it=core::Entity::registry.begin(); it != core::Entity::registry.end(); it++) { @@ -286,11 +289,22 @@ void pass_prepare(float seconds) // bright globes set level light GLfloat light_position[4]; - for (size_t i=0; i <3; i++) + GLfloat diffuse_light[4]; + GLfloat ambient_light[] = { 0.0f, 0.0f, 0.0f, 1.0f }; + GLfloat specular_light[] = { 0.2f, 0.2f, 0.2f, 1.0f }; + + for (size_t i=0; i <3; i++) { light_position[i] = entity->location()[i]; + diffuse_light[i] = entity->color()[i] * 0.4; + } light_position[3] = 1.0f; - - glLightfv(GL_LIGHT0, GL_POSITION, light_position); + diffuse_light[3] = 1.0f; + + glLightfv(GL_LIGHT1, GL_POSITION, light_position); + glLightfv(GL_LIGHT1, GL_AMBIENT, ambient_light); + glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse_light); + glLightfv(GL_LIGHT1, GL_SPECULAR, specular_light); + gl::enable(GL_LIGHT1); } } @@ -337,6 +351,44 @@ void draw_pass_default() } gl::pop(); + } else if (r_bbox->value()) { + // draw bounding box if requested + model::Model *model = entity->model(); + gl::color(entity->color()); + + gl::push(); + gl::translate(entity->state()->location()); + gl::multmatrix(entity->state()->axis()); + + // top + gl::begin(gl::LineLoop); + gl::vertex(model->model_maxbbox.x, model->model_maxbbox.y, model->model_maxbbox.z); + gl::vertex(model->model_minbbox.x, model->model_maxbbox.y, model->model_maxbbox.z); + gl::vertex(model->model_minbbox.x, model->model_minbbox.y, model->model_maxbbox.z); + gl::vertex(model->model_maxbbox.x, model->model_minbbox.y, model->model_maxbbox.z); + gl::end(); + + // bottom + gl::begin(gl::LineLoop); + gl::vertex(model->model_maxbbox.x, model->model_maxbbox.y, model->model_minbbox.z); + gl::vertex(model->model_minbbox.x, model->model_maxbbox.y, model->model_minbbox.z); + gl::vertex(model->model_minbbox.x, model->model_minbbox.y, model->model_minbbox.z); + gl::vertex(model->model_maxbbox.x, model->model_minbbox.y, model->model_minbbox.z); + gl::end(); + + gl::begin(gl::Lines); + gl::vertex(model->model_maxbbox.x, model->model_maxbbox.y, model->model_maxbbox.z); + gl::vertex(model->model_maxbbox.x, model->model_maxbbox.y, model->model_minbbox.z); + gl::vertex(model->model_minbbox.x, model->model_maxbbox.y, model->model_maxbbox.z); + gl::vertex(model->model_minbbox.x, model->model_maxbbox.y, model->model_minbbox.z); + gl::vertex(model->model_minbbox.x, model->model_minbbox.y, model->model_maxbbox.z); + gl::vertex(model->model_minbbox.x, model->model_minbbox.y, model->model_minbbox.z); + gl::vertex(model->model_maxbbox.x, model->model_minbbox.y, model->model_maxbbox.z); + gl::vertex(model->model_maxbbox.x, model->model_minbbox.y, model->model_minbbox.z); + gl::end(); + + gl::pop(); + } } } diff --git a/src/render/render.cc b/src/render/render.cc index e602673..87ff64a 100644 --- a/src/render/render.cc +++ b/src/render/render.cc @@ -13,6 +13,7 @@ #include "render/textures.h" #include "render/tga.h" #include "render/render.h" +#include "model/model.h" #include "core/core.h" #include "filesystem/filesystem.h" @@ -24,7 +25,8 @@ GLuint textures[32]; core::Cvar *r_radius = 0; core::Cvar *r_wireframe = 0; -core::Cvar * r_arraysize = 0; +core::Cvar *r_arraysize = 0; +core::Cvar *r_bbox = 0; using model::VertexArray; @@ -80,6 +82,9 @@ void init() r_wireframe = core::Cvar::get("r_wireframe", "0", core::Cvar::Archive); r_wireframe->set_info("[bool] render wireframe"); + r_bbox = core::Cvar::get("r_bbox", "0", core::Cvar::Archive); + r_bbox->set_info("[bool] render model bounding box"); + Textures::init(); Text::init(); diff --git a/src/render/render.h b/src/render/render.h index d1f79a7..68952f1 100644 --- a/src/render/render.h +++ b/src/render/render.h @@ -23,6 +23,7 @@ namespace render { /// shutdown the render subsystem void shutdown(); + extern core::Cvar *r_bbox; extern core::Cvar *r_radius; extern core::Cvar *r_wireframe; extern core::Cvar *r_arraysize; |