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-rw-r--r--src/audio/buffers.cc2
-rw-r--r--src/audio/buffers.h2
-rw-r--r--src/audio/sources.cc12
-rw-r--r--src/audio/sources.h3
-rw-r--r--src/client/mapwindow.cc6
-rw-r--r--src/client/soundext.cc29
-rw-r--r--src/client/soundext.h2
-rw-r--r--src/client/targets.cc2
-rw-r--r--src/game/base/ship.cc1
-rw-r--r--src/game/base/star.cc2
-rw-r--r--src/game/base/weapon.cc4
-rw-r--r--src/game/base/weapon.h20
-rw-r--r--src/render/draw.cc66
-rw-r--r--src/render/draw.h5
-rw-r--r--src/render/render.cc12
-rw-r--r--src/render/renderext.cc9
-rwxr-xr-xsrc/ui/modelview.cc14
-rwxr-xr-xsrc/ui/modelview.h3
18 files changed, 169 insertions, 25 deletions
diff --git a/src/audio/buffers.cc b/src/audio/buffers.cc
index 99c9e2e..b5dc8e3 100644
--- a/src/audio/buffers.cc
+++ b/src/audio/buffers.cc
@@ -79,7 +79,7 @@ size_t Buffers::load(std::string name)
pcm = Vorbis::load(filename);
}
- // try the .oga version
+ // try the .ogg version
if (!pcm) {
filename.assign("sounds/");
filename.append(name);
diff --git a/src/audio/buffers.h b/src/audio/buffers.h
index 149c7f7..1086a5c 100644
--- a/src/audio/buffers.h
+++ b/src/audio/buffers.h
@@ -23,7 +23,7 @@
namespace audio
{
-const size_t MAXBUFFERS = 128;
+const size_t MAXBUFFERS = 1024;
/// OpenAL buffers wrapper class
diff --git a/src/audio/sources.cc b/src/audio/sources.cc
index 241332b..a3d7a8f 100644
--- a/src/audio/sources.cc
+++ b/src/audio/sources.cc
@@ -85,4 +85,16 @@ void Sources::remove(size_t index)
//con_debug << "removed source " << index << std::endl;
}
+bool Sources::is_playing(size_t index)
+{
+
+ if ((index < MAXUISOURCES) || (MAXSOURCES <= index))
+ return false;
+
+ ALint srcstate = 0;
+ alGetSourcei(sources[index] , AL_SOURCE_STATE , &srcstate);
+
+ return (srcstate == AL_PLAYING);
+}
+
}
diff --git a/src/audio/sources.h b/src/audio/sources.h
index 6292ff6..9bab08c 100644
--- a/src/audio/sources.h
+++ b/src/audio/sources.h
@@ -42,7 +42,10 @@ public:
}
static size_t get();
+
static void remove(size_t index);
+
+ static bool is_playing(size_t index);
private:
static void clear();
diff --git a/src/client/mapwindow.cc b/src/client/mapwindow.cc
index c8ebaa8..19cf687 100644
--- a/src/client/mapwindow.cc
+++ b/src/client/mapwindow.cc
@@ -238,8 +238,10 @@ void MapWindow::show_entity_info(const core::Entity *entity)
mapwindow_modelview->set_colors(globe->color(), globe->color_second());
mapwindow_modelview->set_globetexturename(
globe->texturename(),
- globe->has_flag(core::Entity::Bright),
- globe->coronaname()
+ globe->coronaname(),
+ globe->ringsname(),
+ globe->has_flag(core::Entity::Bright)
+
);
mapwindow_modelview->set_zoom(2.5f);
if (globe->has_flag(core::Entity::Bright)) {
diff --git a/src/client/soundext.cc b/src/client/soundext.cc
index aeb3bd1..477919c 100644
--- a/src/client/soundext.cc
+++ b/src/client/soundext.cc
@@ -11,6 +11,7 @@
#include "auxiliary/functions.h"
#include "core/gameinterface.h"
#include "core/entity.h"
+#include "core/entityprojectile.h"
#include "client/soundext.h"
#include "client/client.h"
#include "render/camera.h"
@@ -128,6 +129,18 @@ SoundExt::SoundExt(core::Entity *entity) : core::Extension(core::Extension::Soun
state_engineloopsource = audio::Sources::get();
state_engineeventsource = audio::Sources::get();
+
+
+ } else if (entity->type() == core::Entity::Projectile) {
+ core::EntityProjectile *projectile = static_cast<core::EntityProjectile *>(entity);
+
+ state_engineeventsource = audio::Sources::get();
+ if (state_engineeventsource) {
+ state_impulsestartbuffer = audio::Buffers::load("projectiles/" + projectile->projectile_soundname());
+
+ audio::update_source(state_engineeventsource, entity->location(), math::Vector3f());
+ audio::play(state_engineeventsource, state_impulsestartbuffer);
+ }
}
// load model sounds
@@ -152,11 +165,6 @@ SoundExt::SoundExt(core::Entity *entity) : core::Extension(core::Extension::Soun
SoundExt::~SoundExt()
{
- clear();
-}
-
-void SoundExt::clear()
-{
for (Sounds::iterator it = state_soundlist.begin(); it != state_soundlist.end(); it++) {
client::Sound *sound = *it;
if (sound->source()) {
@@ -193,11 +201,11 @@ void SoundExt::frame(float elapsed)
float pitch = 1.0f;
float gain = 0.0;
- float r = (entity()->model() ? entity()->model()->box().max().x() * entity()->radius() / entity()->model()->radius() : entity()->radius());
-
+ float r = (entity()->model() ? entity()->model()->box().max().x() * entity()->radius() / entity()->model()->radius() : entity()->radius());
math::Vector3f velocity;
if (entity()->type() == core::Entity::Controlable) {
+ // update engine sounds
core::EntityControlable *entity = static_cast<core::EntityControlable *>(this->entity());
speed = entity->speed();
@@ -271,6 +279,13 @@ void SoundExt::frame(float elapsed)
audio::update_source(state_engineeventsource,
entity->location() - entity->axis().forward() * r , velocity);
+
+ } else if (entity()->type() == core::Entity::Projectile) {
+
+ if (state_engineeventsource && !audio::Sources::is_playing(state_engineeventsource)) {
+ audio::Sources::remove(state_engineeventsource);
+ state_engineeventsource = 0;
+ }
}
for (Sounds::iterator it = state_soundlist.begin(); it != state_soundlist.end(); it++) {
diff --git a/src/client/soundext.h b/src/client/soundext.h
index cf5585e..2750afd 100644
--- a/src/client/soundext.h
+++ b/src/client/soundext.h
@@ -73,8 +73,6 @@ public:
typedef std::list<client::Sound *> Sounds;
private:
- void clear();
-
/// index of the audio buffer containing the thruster sound loop
size_t state_thusterloopbuffer;
/// index of the audio buffer containing the impulse sound loop
diff --git a/src/client/targets.cc b/src/client/targets.cc
index c76d621..6809939 100644
--- a/src/client/targets.cc
+++ b/src/client/targets.cc
@@ -341,7 +341,7 @@ void frame()
core::Entity *entity = (*it);
// render entity sound
- if ((entity->type() == core::Entity::Controlable) || (entity->model() && entity->model()->sounds().size())) {
+ if ((entity->type() == core::Entity::Controlable) || (entity->type() == core::Entity::Projectile) || (entity->model() && entity->model()->sounds().size())) {
render_entity_sound(entity);
}
diff --git a/src/game/base/ship.cc b/src/game/base/ship.cc
index a7695dd..2368352 100644
--- a/src/game/base/ship.cc
+++ b/src/game/base/ship.cc
@@ -914,6 +914,7 @@ void Ship::frame(const unsigned long elapsed)
projectile->set_damage(weapon->damage());
projectile->set_lifespan(weapon->projectile_lifespan());
projectile->set_projectile_modelname(weapon->projectile_modelname());
+ projectile->set_projectile_soundname(weapon->projectile_soundname());
projectile->set_color(color());
projectile->set_color_second(color_second());
projectile->set_zone(zone());
diff --git a/src/game/base/star.cc b/src/game/base/star.cc
index c54788a..c9dbb39 100644
--- a/src/game/base/star.cc
+++ b/src/game/base/star.cc
@@ -23,7 +23,7 @@ Star::Star() : core::EntityGlobe()
entity_moduletypeid = star_enttype;
// default star corona name
- set_coronaname("default");
+ set_coronaname("corona/default");
}
Star::~Star()
diff --git a/src/game/base/weapon.cc b/src/game/base/weapon.cc
index 22527c2..1838733 100644
--- a/src/game/base/weapon.cc
+++ b/src/game/base/weapon.cc
@@ -187,6 +187,10 @@ bool Weapon::init()
weapon->set_projectile_modelname(str);
continue;
+ } else if (weaponsini.got_key_string("sound", str)) {
+ weapon->set_projectile_soundname(str);
+ continue;
+
} else {
weaponsini.unknown_key();
diff --git a/src/game/base/weapon.h b/src/game/base/weapon.h
index 746a9ad..31ce5de 100644
--- a/src/game/base/weapon.h
+++ b/src/game/base/weapon.h
@@ -75,6 +75,14 @@ public:
{
return weapon_projectile_modelname;
}
+
+ /**
+ * @brief name of the sound used when a projectile is fired by this weapon
+ * */
+ inline const std::string & projectile_soundname() const
+ {
+ return weapon_projectile_soundname;
+ }
/* --- mutators -------------------------------------------- */
@@ -117,12 +125,20 @@ public:
}
/**
- * @brief set_projectile model name
+ * @brief set projectile model name
* */
inline void set_projectile_modelname(const std::string & projectile_modelname)
{
weapon_projectile_modelname.assign(projectile_modelname);
}
+
+ /**
+ * @brief set the projectile sound name
+ * */
+ inline void set_projectile_soundname(const std::string soundname)
+ {
+ weapon_projectile_soundname.assign(soundname);
+ }
/**
* @brief generate specifications info.
@@ -161,6 +177,8 @@ private:
float weapon_damage;
std::string weapon_projectile_modelname;
+
+ std::string weapon_projectile_soundname;
};
} // namespace game
diff --git a/src/render/draw.cc b/src/render/draw.cc
index 46d0906..a49b017 100644
--- a/src/render/draw.cc
+++ b/src/render/draw.cc
@@ -239,6 +239,7 @@ void draw_globe_corona(const math::Vector3f location, const math::Color & color,
if (a > 0.1f) {
gl::enable(GL_BLEND);
gl::disable(GL_DEPTH_TEST);
+ gl::depthmask(GL_FALSE); // disable depth buffer writes
gl::enable(GL_TEXTURE_2D);
Textures::bind(corona_id);
@@ -263,11 +264,66 @@ void draw_globe_corona(const math::Vector3f location, const math::Color & color,
gl::disable(GL_TEXTURE_2D);
gl::enable(GL_DEPTH_TEST);
+ gl::depthmask(GL_TRUE); // enable depth buffer writes
gl::disable(GL_BLEND);
}
}
}
+void draw_globe_rings(const math::Color & color, const size_t rings_id)
+{
+ gl::color(color);
+
+ gl::enable(GL_BLEND);
+ //gl::disable(GL_CULL_FACE);
+ gl::depthmask(GL_FALSE); // disable depth buffer writes
+
+ Textures::bind(rings_id);
+
+ gl::begin(gl::Quads);
+
+ // top
+ gl::normal(0.0f, 0.0f, 1.0f);
+ gl::texcoord(0, 0);
+ gl::vertex(-2.0f, -2.0f, 0.0f);
+
+ gl::normal(0.0f, 0.0f, 1.0f);
+ gl::texcoord(1, 0);
+ gl::vertex(2.0f, -2.0f, 0.0f);
+
+ gl::normal(0.0f, 0.0f, 1.0f);
+ gl::texcoord(1, 1);
+ gl::vertex(2.0f, 2.0f, 0.0f);
+
+ gl::normal(0.0f, 0.0f, 1.0f);
+ gl::texcoord(0, 1);
+ gl::vertex(-2.0f, 2.0f, 0.0f);
+
+ //bottom
+ gl::normal(0.0f, 0.0f, -1.0f);
+ gl::texcoord(0, 1);
+ gl::vertex(-2.0f, 2.0f, 0.0f);
+
+ gl::normal(0.0f, 0.0f, -1.0f);
+ gl::texcoord(1, 1);
+ gl::vertex(2.0f, 2.0f, 0.0f);
+
+ gl::normal(0.0f, 0.0f, -1.0f);
+ gl::texcoord(1, 0);
+ gl::vertex(2.0f, -2.0f, 0.0f);
+
+ gl::normal(0.0f, 0.0f, -1.0f);
+ gl::texcoord(0, 0);
+ gl::vertex(-2.0f, -2.0f, 0.0f);
+
+ gl::end();
+
+ gl::depthmask(GL_TRUE); // enable depth buffer writes
+
+ //gl::enable(GL_CULL_FACE);
+ gl::disable(GL_BLEND);
+}
+
void draw_pass_globes()
{
// FIXME is this ever reset ?
@@ -311,17 +367,23 @@ void draw_pass_globes()
}
gl::multmatrix(globe->axis());
-
if (globe->rotationspeed()) {
float angle = math::degrees360f(core::application()->time() * globe->rotationspeed());
gl::rotate(angle, math::Vector3f::Zaxis());
}
draw_sphere(globe->color(), radius);
+
+ if (globe->rings_id()) {
+ if (!globe->texture_id()) {
+ gl::enable(GL_TEXTURE_2D);
+ }
+ draw_globe_rings(globe->color(), globe->rings_id());
+ }
gl::pop();
- if (globe->texture_id()) {
+ if (globe->texture_id() || globe->rings_id()) {
gl::disable(GL_TEXTURE_2D);
}
diff --git a/src/render/draw.h b/src/render/draw.h
index 122d7cd..a3b4d30 100644
--- a/src/render/draw.h
+++ b/src/render/draw.h
@@ -30,9 +30,12 @@ void reset();
/// draw a sphere
void draw_sphere(const math::Color & color, float radius);
-/// draw a corona
+/// draw globe corona
void draw_globe_corona(const math::Vector3f location, const math::Color & color, const float radius, const size_t corona_id);
+/// draw globe rings
+void draw_globe_rings(const math::Color & color, const size_t rings_id);
+
/// draw mode lights and flares
void draw_model_lights(
model::Model *model, const float scale,
diff --git a/src/render/render.cc b/src/render/render.cc
index 794d777..bf14e7d 100644
--- a/src/render/render.cc
+++ b/src/render/render.cc
@@ -154,9 +154,13 @@ void unload()
globe->set_texture_id(0);
}
if (globe->corona_id()) {
- render::Textures::unload("textures/corona/" + globe->coronaname());
+ render::Textures::unload("textures/" + globe->coronaname());
globe->set_corona_id(0);
}
+ if (globe->rings_id()) {
+ render::Textures::unload("textures/" + globe->ringsname());
+ globe->set_rings_id(0);
+ }
}
if (ext_render(entity)) {
@@ -182,9 +186,13 @@ void clear()
globe->set_texture_id(0);
}
if (globe->corona_id()) {
- render::Textures::unload("textures/corona/" + globe->coronaname());
+ render::Textures::unload("textures/" + globe->coronaname());
globe->set_corona_id(0);
}
+ if (globe->rings_id()) {
+ render::Textures::unload("textures/" + globe->ringsname());
+ globe->set_rings_id(0);
+ }
}
if (ext_render(entity)) {
diff --git a/src/render/renderext.cc b/src/render/renderext.cc
index 0f781c5..1dc82f8 100644
--- a/src/render/renderext.cc
+++ b/src/render/renderext.cc
@@ -95,11 +95,18 @@ RenderExt::RenderExt(core::Entity *entity) : core::Extension(core::Extension::Re
}
if (!globe->corona_id() && globe->coronaname().size()) {
- globe->set_corona_id(Textures::bind("textures/corona/" + globe->coronaname()));
+ globe->set_corona_id(Textures::load("textures/" + globe->coronaname()));
if (!globe->corona_id()) {
globe->set_coronaname("");
}
}
+
+ if (!globe->rings_id() && globe->ringsname().size()) {
+ globe->set_rings_id(Textures::load("textures/" + globe->ringsname()));
+ if (!globe->rings_id()) {
+ globe->set_ringsname("");
+ }
+ }
}
}
diff --git a/src/ui/modelview.cc b/src/ui/modelview.cc
index 71fff6c..679c7b6 100755
--- a/src/ui/modelview.cc
+++ b/src/ui/modelview.cc
@@ -63,6 +63,7 @@ void ModelView::reset()
modelview_globetexturename.clear();
modelview_globecoronaname.clear();
+ modelview_globeringsname.clear();
modelview_globebright = false;
}
@@ -72,11 +73,12 @@ void ModelView::clear()
modelview_mode = Model;
}
-void ModelView::set_globetexturename(const std::string & texturename, const bool bright, const std::string & coronaname)
+void ModelView::set_globetexturename(const std::string & texturename, const std::string & coronaname, const std::string ringsname, const bool bright)
{
reset();
modelview_globetexturename.assign(texturename);
modelview_globecoronaname.assign(coronaname);
+ modelview_globeringsname.assign(ringsname);
modelview_globebright = bright;
}
@@ -231,7 +233,7 @@ void ModelView::draw_globe()
gl::disable(GL_LIGHTING);
if (modelview_globecoronaname.size()) {
- size_t corona_id = render::Textures::load("textures/corona/" + modelview_globecoronaname);
+ size_t corona_id = render::Textures::load("textures/" + modelview_globecoronaname);
render::draw_globe_corona(math::Vector3f(0.0f, 0.0f, 0.0f), modelview_color_primary, reference_radius, corona_id);
}
}
@@ -246,6 +248,14 @@ void ModelView::draw_globe()
render::draw_sphere(modelview_color_primary, reference_radius);
+ if (modelview_globeringsname.size()) {
+ size_t rings_id = render::Textures::load("textures/" + modelview_globeringsname);
+ if (!modelview_globetexturename.size()) {
+ gl::enable(GL_TEXTURE_2D);
+ }
+ render::draw_globe_rings(modelview_color_primary, rings_id);
+ }
+
gl::pop();
render::State::set_normalize(false);
diff --git a/src/ui/modelview.h b/src/ui/modelview.h
index 4642551..e23fd1c 100755
--- a/src/ui/modelview.h
+++ b/src/ui/modelview.h
@@ -45,7 +45,7 @@ public:
/**
* @brief show a textured globe with an optional corona
* */
- void set_globetexturename(const std::string & texturename, const bool bright, const std::string & coronaname);
+ void set_globetexturename(const std::string & texturename, const std::string & coronaname, const std::string ringsname, const bool bright = false);
/**
* @brief show a model
@@ -111,6 +111,7 @@ private:
std::string modelview_modelname;
std::string modelview_globetexturename;
std::string modelview_globecoronaname;
+ std::string modelview_globeringsname;
bool modelview_globebright;
math::Color modelview_color_primary;