diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/client/camera.cc | 4 | ||||
| -rw-r--r-- | src/core/gameinterface.cc | 2 | ||||
| -rw-r--r-- | src/core/gameserver.cc | 3 | ||||
| -rw-r--r-- | src/game/ship.cc | 12 | 
4 files changed, 7 insertions, 14 deletions
| diff --git a/src/client/camera.cc b/src/client/camera.cc index c4a60b0..29310fc 100644 --- a/src/client/camera.cc +++ b/src/client/camera.cc @@ -179,7 +179,7 @@ void draw(float seconds)  		if (mode == Track) {   			if (core::localcontrol()->state() && core::localcontrol()->model()) { -				target -= (core::localcontrol()->model()->maxbbox().x + 0.1f) * core::localcontrol()->state()->axis().forward(); +				target -= (core::localcontrol()->model()->maxbbox().x + 0.15f) * core::localcontrol()->state()->axis().forward();  				target += (core::localcontrol()->model()->maxbbox().z + 0.3f ) *  				core::localcontrol()->state()->axis().up(); @@ -208,7 +208,7 @@ void draw(float seconds)  		} else if (mode == Cockpit) {  			if (core::localcontrol()->state() && core::localcontrol()->model()) -				target += core::localcontrol()->model()->maxbbox().x * +				target += (core::localcontrol()->model()->maxbbox().x+0.05) *  					 core::localcontrol()->state()->axis().forward();  			distance = 0.0f; diff --git a/src/core/gameinterface.cc b/src/core/gameinterface.cc index 5e2d428..1f4a5cd 100644 --- a/src/core/gameinterface.cc +++ b/src/core/gameinterface.cc @@ -186,7 +186,7 @@ void GameInterface::update_clientstate(float seconds)  				if (fabs(side) > 0.00005f) {  					cosangle = math::dotproduct(p, entity->state()->axis().forward()); -					if (fabs(cosangle) < 0.99995f) {						 +					if (fabs(cosangle) < 0.99995f) {  						angle = acos(cosangle) * 180.0f / M_PI;  						angle = math::sgnf(side) * angle * seconds /   							(core::game()->serverframetime() - core::game()->clientframetime()); diff --git a/src/core/gameserver.cc b/src/core/gameserver.cc index 3e5241e..5064ccd 100644 --- a/src/core/gameserver.cc +++ b/src/core/gameserver.cc @@ -245,6 +245,7 @@ void GameServer::frame(float seconds)  		return;  	server_time += seconds; +	server_frametime += seconds;  	// process incoming network messages  	if (server_network) { @@ -263,8 +264,6 @@ void GameServer::frame(float seconds)  		update_clientstate(seconds);  	} -	server_frametime += seconds; -  	if ((Cvar::sv_dedicated->value() || Cvar::sv_private->value())) {  		if (core::Cvar::sv_framerate->value()) {		  			float f =  1.0f / core::Cvar::sv_framerate->value(); diff --git a/src/game/ship.cc b/src/game/ship.cc index 5c36205..e864aba 100644 --- a/src/game/ship.cc +++ b/src/game/ship.cc @@ -57,9 +57,7 @@ void Ship::frame(float seconds)  			current_target_pitch = target_pitch;  	} -	if (fabs(seconds*current_target_pitch) < 0.00005f) { -		current_target_pitch = 0.0f; -	} else { +	if (fabs(seconds*current_target_pitch) > 0.0f) {  		math::clamp(current_target_pitch, -1.0f, 1.0f);  		float pitch_offset =  seconds * current_target_pitch;  		entity_axis.change_pitch(360.0f * ship_shipmodel->turnspeed() * pitch_offset); @@ -78,9 +76,7 @@ void Ship::frame(float seconds)  			current_target_direction = target_direction;  		}  	} -	if (fabs(seconds*current_target_direction) < 0.00005f) { -		current_target_direction = 0.0f; -	} else { +	if (fabs(seconds*current_target_direction) > 0.0f ) {  		math::clamp(current_target_direction, -1.0f, 1.0f);  		float direction_offset = seconds * current_target_direction;  		entity_axis.change_direction(360.0f * ship_shipmodel->turnspeed() * direction_offset); @@ -97,9 +93,7 @@ void Ship::frame(float seconds)  		if (current_target_roll < target_roll)  			current_target_roll = target_roll;  	} -	if (fabs(current_target_roll) < 0.00005f) { -		current_target_roll = 0.0f; -	} else { +	if (fabs(current_target_roll) > 0.0f) {  		math::clamp(current_target_roll, -1.0f, 1.0f);  		float roll_offset = seconds * current_target_roll;  		entity_axis.change_roll(360.0f * ship_shipmodel->turnspeed() * roll_offset); | 
