| Age | Commit message (Collapse) | Author | 
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|  | Suppoort for entity, engine and color keys in fx_particles and particle scripts.
Have light, fx_flare and fx_particles color override engine color if the engine spawnflag is set. | 
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|  | corrected transformation order.
Removed unnecessary model::LIGHTSCALE constant, light and flare sizes are rescaled according to the global model::SCALE.
Added gl::depthfunc, enabled GL_LEQUAL while drawing lights and flares. | 
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|  | specs game function. | 
|  | Info::modelname().
Prevent the loading of all info record models in render::load(). 
Added r_loadmodels engine function, which can be used to load all referenced models at once. | 
|  | messages where approriate. Support for multiple particle systems in render::ParticleScript. Cleaned up render::ParticleScript member variable names. Added support for axis related keys and scale key in particle scripts. | 
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|  | cleaned up mipmap and vbo console messages | 
|  | and dependency issues | 
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|  | installation docs | 
|  | library order matters when linking with static libraries, like on win32 | 
|  | replaced system opengl headers with SDL/SDL_opengl.h | 
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|  | radius related bugs | 
|  | editable
through zone.ini | 
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|  | world entity | 
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|  | made core::Entity::info() const, added core::Info::find() to get non-const *core::Info pointers | 
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|  | Model::radius(),
corrected bullet motionstate transfer bug in Entity::reset(),
minor cleanups | 
|  | automatic generation of jumppoint and jumpgate names and descriptions,
prepared game code for the seperation of Entity::radius() and Model::radius() | 
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|  | read templates.ini and add te ablity to apply template settings to entities. | 
|  | added list_cargo, list_ship and list_faction engine functions | 
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|  | added FIXME,
corrected trivial compile error | 
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|  | std::list::sort() | 
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|  | unified bounding box code into math::BoundingBox3f class | 
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|  | removed unnecessary subdirectories | 
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