Age | Commit message (Expand) | Author |
2013-11-12 | Restored mega's light attenuation values. | Stijn Buys |
2013-11-12 | Make the racetrack usable again after the autopilot/autodock update broke it. | Stijn Buys |
2013-11-12 | Support for player autopilot terget next to mission target, | Stijn Buys |
2013-11-12 | Clear reputation dirty state on player join. | Stijn Buys |
2013-11-12 | Corrected a comment typo. | Stijn Buys |
2013-11-12 | Prevent the 'goto' command from segfaulting on an unknown entity. | Stijn Buys |
2013-11-11 | Shorter NPC dock times. | Stijn Buys |
2013-11-11 | Show current autopilot target as player mission target on the HUD. | Stijn Buys |
2013-11-11 | Small AI combat and autopilot updates. | Stijn Buys |
2013-11-11 | Corrected a small print bug in the 'time' function. | Stijn Buys |
2013-11-11 | Support for station weapons. | Stijn Buys |
2013-11-10 | Renamed entity_destroyed to entity_died to prevent confusion with the Entity:... | Stijn Buys |
2013-11-10 | Workaround for the bullet 2.82 compile warning. | Stijn Buys |
2013-11-10 | Ignore server-side entities when using 'goto' and added a safety distance and... | Stijn Buys |
2013-11-10 | Prevent player reputation for the 'default' faction from getting loaded from ... | Stijn Buys |
2013-11-10 | Removed debug message. | Stijn Buys |
2013-11-10 | Corrected a resize issue with reputation bars of the listview scrollbar appears. | Stijn Buys |
2013-11-10 | Made NPCs only fire weapons on enemies within weapon range. | Stijn Buys |
2013-11-10 | Added a 10 percent chance for NPCs to drop weapons when destroyed. | Stijn Buys |
2013-11-10 | Adjust reputation on NPC kills, | Stijn Buys |
2013-11-10 | Introduced global variables for reputation hostile/friendly thresholds, | Stijn Buys |
2013-11-10 | Added 'give reputation' cheat. | Stijn Buys |
2013-11-10 | Separated the WayPoint class into its own files. | Stijn Buys |
2013-11-10 | Reduce patrol hunt distance, | Stijn Buys |
2013-11-10 | Corrected a bug which prevented the patrol profile from being set correctly, | Stijn Buys |
2013-11-10 | Corrected a small bug in Entity::print(), | Stijn Buys |
2013-11-10 | Do not target far away ships with func_target_controlable. | Stijn Buys |
2013-11-10 | Corrected a sorting bug in the reputation window. | Stijn Buys |
2013-11-09 | Moved profile definition from NPC to Patrol. | Stijn Buys |
2013-11-09 | Removed shipmodel npcname support, | Stijn Buys |
2013-11-09 | Corrections in the ship print() function. | Stijn Buys |
2013-11-09 | Bugfixes in the entity print() functions. | Stijn Buys |
2013-11-09 | Do not run game frames and upkeep on destroyed entities. | Stijn Buys |
2013-11-09 | Iterator cleanups. | Stijn Buys |
2013-11-09 | Removed the lawfull faction property. | Stijn Buys |
2013-11-09 | Bumped network protocol to version 27, | Stijn Buys |
2013-11-09 | Update player statistics while the reputation menu is open. | Stijn Buys |
2013-11-09 | Added reputation bars. | Stijn Buys |
2013-11-09 | Nudge ships on launch and cargopods on creation to prevent them from spawning... | Stijn Buys |
2013-11-08 | More inventory and trade menu fancyfication. | Stijn Buys |
2013-11-08 | Corrected a bug when loading new corona textures for the map. | Stijn Buys |
2013-11-08 | Code cleanups, removed unnecessary functions, | Stijn Buys |
2013-11-08 | Added missing core::reputation files. | Stijn Buys |
2013-11-08 | Updated inventory, chat, map and reputation windows. | Stijn Buys |
2013-11-08 | Added player reputation window, | Stijn Buys |
2013-11-07 | Track the amount of time the player has spent, | Stijn Buys |
2013-11-07 | Save/load player reputation, | Stijn Buys |
2013-11-07 | Use a different off-screen HUD icon to indicate player controled ships. | Stijn Buys |
2013-11-07 | Load reputation from factions.ini. | Stijn Buys |
2013-11-07 | Apply reputation colors to HUD targets. | Stijn Buys |