Age | Commit message (Collapse) | Author |
|
instead of in front of him.
|
|
|
|
|
|
Suppoort for entity, engine and color keys in fx_particles and particle scripts.
Have light, fx_flare and fx_particles color override engine color if the engine spawnflag is set.
|
|
|
|
corrected transformation order.
Removed unnecessary model::LIGHTSCALE constant, light and flare sizes are rescaled according to the global model::SCALE.
Added gl::depthfunc, enabled GL_LEQUAL while drawing lights and flares.
|
|
|
|
specs game function.
|
|
Info::modelname().
Prevent the loading of all info record models in render::load().
Added r_loadmodels engine function, which can be used to load all referenced models at once.
|
|
messages where approriate. Support for multiple particle systems in render::ParticleScript. Cleaned up render::ParticleScript member variable names. Added support for axis related keys and scale key in particle scripts.
|
|
|
|
|
|
cleaned up mipmap and vbo console messages
|
|
and dependency issues
|
|
|
|
|
|
|
|
|
|
|
|
installation docs
|
|
library order matters when linking with static libraries, like on win32
|
|
replaced system opengl headers with SDL/SDL_opengl.h
|
|
|
|
|
|
|
|
radius related bugs
|
|
editable
through zone.ini
|
|
|
|
world entity
|
|
|
|
made core::Entity::info() const, added core::Info::find() to get non-const *core::Info pointers
|
|
|
|
|
|
|
|
|
|
Model::radius(),
corrected bullet motionstate transfer bug in Entity::reset(),
minor cleanups
|
|
automatic generation of jumppoint and jumpgate names and descriptions,
prepared game code for the seperation of Entity::radius() and Model::radius()
|
|
|
|
read templates.ini and add te ablity to apply template settings to entities.
|
|
added list_cargo, list_ship and list_faction engine functions
|
|
|
|
|
|
added FIXME,
corrected trivial compile error
|
|
|
|
|
|
std::list::sort()
|
|
|
|
|
|
unified bounding box code into math::BoundingBox3f class
|
|
|