Age | Commit message (Collapse) | Author |
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Entity::Destroyed state,
fixed a potential memory leak.
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and a nudge check.
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savegame.
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refresh reputation window if required.
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do not allow players to dock at hostile bases,
indicate target reputation in the hud target info widget.
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improved patrol attack behaviour.
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corrected a bug where 'give ship' would forget the last spawn,
have NPC ships fire on nearby enemies,
made patrol leaders hunt nearby enemies.
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added nudge randomizer option.
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made Patrols load NPC types instead of ship models,
replaces patrol [ship] subsection with a [npc] subsection.
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send player reputation and stats from server to client,
send entity faction to clients,
improved list_entity.
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spawning inside other objects.
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added star coronas to the map.
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minor cosmetic user interface changes.
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make the 'impulse' command disable the autopilot.
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count player NPC and PVP kills.
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(single-player only).
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moved the modelview widgets to the top of the widget stack to make sure it gets rendered behind anything else.
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