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Project::OSiRiON
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2015-02-28Disable mouse control while the camera is in freelook.Stijn Buys
2015-02-28Corrected HUD autopilot button status.Stijn Buys
2015-02-28Added a repair option to the menu of carriers.Stijn Buys
2015-02-28Added abandon engine function to drop the current character.Stijn Buys
2015-02-28Reimplemented camera handling enabling 360-degree freelook.Stijn Buys
2015-02-22Fixed foot after shooting it.Stijn Buys
2015-02-22Small optimizations.Stijn Buys
2015-02-22Fixed valgrind warnings.Stijn Buys
2015-02-22Fixed valgrind warnings.Stijn Buys
2015-02-09Don't render slot indicators when the entity is outside fx range,Stijn Buys
2015-02-09Drop support for the 'infoname' entity ini key.Stijn Buys
2015-02-08Corrected a bug in the launching code where the axis of the wrong slot was used.Stijn Buys
2015-02-08Added a menu to configure key controls.Stijn Buys
2015-02-08Improved class documentation.Stijn Buys
2015-02-08Minor iterator corrections.Stijn Buys
2015-02-01Corrected a bug where submodel tags where not rotated according to the submod...Stijn Buys
2015-02-01Reduce drawing distance to 50km and fx distance to 20km.Stijn Buys
2015-02-01Parse the rgbgen directive in material files.Stijn Buys
2015-01-25Added support for default player characters when joining a game.Stijn Buys
2015-01-25Minor header file cleanup,Stijn Buys
2015-01-24Removed specialized globe distance function.Stijn Buys
2015-01-10Use a draw list for entities and globes.Stijn Buys
2015-01-10Print a message if the player tries to beam cargo and the cargo hold is full.Stijn Buys
2015-01-06Corrected an issue in the scrollbar mousewheel handling.Stijn Buys
2015-01-06Corrected savegame screenshots on win32.Stijn Buys
2015-01-06Resolved a minor issue with the control lock button.Stijn Buys
2015-01-06Fixed @goto and @dock buttons.Stijn Buys
2015-01-06Fixed target selection in the map window.Stijn Buys
2015-01-06Corrected a window resize issue.Stijn Buys
2015-01-06Corrected SDL2 variable names in configure.Stijn Buys
2015-01-06Use sdl2-config in configure.Stijn Buys
2015-01-06SDL2 support in previous commit,Stijn Buys
2015-01-06Added separate event handlers for mouse button clicks and mouse wheel movement.Stijn Buys
2015-01-03Added freelook support. added +freelook action and set it as default bind for...Stijn Buys
2015-01-03Minor cleanup of client::Action and client::Keyboard code,Stijn Buys
2015-01-03Draw the HUD lock button in red.Stijn Buys
2014-12-25Corrected a number of imperfections in Entity::print(), EntityDynamic::print(...Stijn Buys
2014-12-25Added a core::Level type, added a level attribute to core::Entity and core::I...Stijn Buys
2014-12-25Corrected a number of const references in the ini stream reader.Stijn Buys
2014-12-25Split zone validation into two phases.Stijn Buys
2014-12-24Don't set thruster to 0 while docking.Stijn Buys
2014-12-24Projectiles don't need mass.Stijn Buys
2014-12-24Prevent projectiles from hitting the enity that fired it, prevent projectiles...Stijn Buys
2014-12-24Added autopilot and control lock HUD buttons.Stijn Buys
2014-12-22Added 'wingmen recall' engine function to make wingmen dock at a player's car...Stijn Buys
2014-12-22Wingmen will try to repair their ship when not in combat.Stijn Buys
2014-12-22Wingmen will try to repair their ship if the leader has a carrier and health ...Stijn Buys
2014-12-22Prevent wingmen from getting destroyed when you buy a new ship or use the 'g...Stijn Buys
2014-12-22Fixed a bug where the lad/savegame dialog wouldn't show the screenshot of the...Stijn Buys
2014-12-16Improved list_entity engine function.Stijn Buys