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Project::OSiRiON
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2013-11-10Prevent player reputation for the 'default' faction from getting loaded from ↵Stijn Buys
savegame.
2013-11-10Removed debug message.Stijn Buys
2013-11-10Corrected a resize issue with reputation bars of the listview scrollbar appears.Stijn Buys
2013-11-10Made NPCs only fire weapons on enemies within weapon range.Stijn Buys
2013-11-10Added a 10 percent chance for NPCs to drop weapons when destroyed.Stijn Buys
2013-11-10Adjust reputation on NPC kills,Stijn Buys
refresh reputation window if required.
2013-11-10Introduced global variables for reputation hostile/friendly thresholds,Stijn Buys
do not allow players to dock at hostile bases, indicate target reputation in the hud target info widget.
2013-11-10Added 'give reputation' cheat.Stijn Buys
2013-11-10Separated the WayPoint class into its own files.Stijn Buys
2013-11-10Reduce patrol hunt distance,Stijn Buys
improved patrol attack behaviour.
2013-11-10Corrected a bug which prevented the patrol profile from being set correctly,Stijn Buys
corrected a bug where 'give ship' would forget the last spawn, have NPC ships fire on nearby enemies, made patrol leaders hunt nearby enemies.
2013-11-10Corrected a small bug in Entity::print(),Stijn Buys
added nudge randomizer option.
2013-11-10Do not target far away ships with func_target_controlable.Stijn Buys
2013-11-10Corrected a sorting bug in the reputation window.Stijn Buys
2013-11-09Moved profile definition from NPC to Patrol.Stijn Buys
2013-11-09Removed shipmodel npcname support,Stijn Buys
made Patrols load NPC types instead of ship models, replaces patrol [ship] subsection with a [npc] subsection.
2013-11-09Corrections in the ship print() function.Stijn Buys
2013-11-09Bugfixes in the entity print() functions.Stijn Buys
2013-11-09Do not run game frames and upkeep on destroyed entities.Stijn Buys
2013-11-09Iterator cleanups.Stijn Buys
2013-11-09Removed the lawfull faction property.Stijn Buys
2013-11-09Bumped network protocol to version 27,Stijn Buys
send player reputation and stats from server to client, send entity faction to clients, improved list_entity.
2013-11-09Update player statistics while the reputation menu is open.Stijn Buys
2013-11-09Added reputation bars.Stijn Buys
2013-11-09Nudge ships on launch and cargopods on creation to prevent them from ↵Stijn Buys
spawning inside other objects.
2013-11-08More inventory and trade menu fancyfication.Stijn Buys
2013-11-08Corrected a bug when loading new corona textures for the map.Stijn Buys
2013-11-08Code cleanups, removed unnecessary functions,Stijn Buys
added star coronas to the map.
2013-11-08Added missing core::reputation files.Stijn Buys
2013-11-08Updated inventory, chat, map and reputation windows.Stijn Buys
2013-11-08Added player reputation window,Stijn Buys
minor cosmetic user interface changes.
2013-11-07Track the amount of time the player has spent,Stijn Buys
make the 'impulse' command disable the autopilot.
2013-11-07Save/load player reputation,Stijn Buys
count player NPC and PVP kills.
2013-11-07Use a different off-screen HUD icon to indicate player controled ships.Stijn Buys
2013-11-07Load reputation from factions.ini.Stijn Buys
2013-11-07Apply reputation colors to HUD targets.Stijn Buys
2013-11-07Added core:: support for entity factions and player reputation ↵Stijn Buys
(single-player only).
2013-11-06Corrected a number of minor HUD target issues.Stijn Buys
2013-11-06Added support for patrol routes with jumpgates.Stijn Buys
2013-11-05Improved HUD target indicators.Stijn Buys
2013-11-05Minor cleanup.Stijn Buys
2013-11-05Show both entity and info name on map target info and inventory ship info,Stijn Buys
moved the modelview widgets to the top of the widget stack to make sure it gets rendered behind anything else.
2013-11-05Set infoname on jumppoints and jumpgates.Stijn Buys
2013-11-05Support the 'infoname' key in zone ini files.Stijn Buys
2013-11-05Remove 'action' mouse pointer.Stijn Buys
2013-11-05Respawn patrols when they dock.Stijn Buys
2013-11-05Have NPCs get cargo.Stijn Buys
2013-11-05Correct a bug where launch timeout is ignored for patrols with only a single ↵Stijn Buys
member, increase dampening for cargo pods, added 'explode' cheat function to self-destruct, cleaned up cargo pod eject code, eject cargo on ship destruction, added g_cargoloss game variable.
2013-11-05Added core:: method to find an item pointer in an inventory.Stijn Buys
2013-11-05Completed support for the 'amount' key in patrol ship definitions.Stijn Buys