| Age | Commit message (Collapse) | Author | 
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|  | AI ships to seemingly dock at impulse speed. | 
|  | updated list of attributions,
updated starsystem roadmap. | 
|  | added support for bounds materials. | 
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|  | bumped network protocol version to 28,
disable freeflight button if there is no autopilot target. | 
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|  | Entity::Destroyed state,
fixed a potential memory leak. | 
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|  | and a nudge check. | 
|  | savegame. | 
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|  | refresh reputation window if required. | 
|  | do not allow players to dock at hostile bases,
indicate target reputation in the hud target info widget. | 
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|  | improved patrol attack behaviour. | 
|  | corrected a bug where 'give ship' would forget the last spawn,
have NPC ships fire on nearby enemies,
made patrol leaders hunt nearby enemies. | 
|  | added nudge randomizer option. | 
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|  | made Patrols load NPC types instead of ship models,
replaces patrol [ship] subsection with a [npc] subsection. | 
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|  | send player reputation and stats from server to client,
send entity faction to clients,
improved list_entity. | 
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|  | spawning inside other objects. | 
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|  | added star coronas to the map. | 
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|  | minor cosmetic user interface changes. |