Age | Commit message (Collapse) | Author |
|
Entity::Destroyed state,
fixed a potential memory leak.
|
|
|
|
and a nudge check.
|
|
savegame.
|
|
|
|
|
|
|
|
|
|
refresh reputation window if required.
|
|
do not allow players to dock at hostile bases,
indicate target reputation in the hud target info widget.
|
|
|
|
|
|
improved patrol attack behaviour.
|
|
corrected a bug where 'give ship' would forget the last spawn,
have NPC ships fire on nearby enemies,
made patrol leaders hunt nearby enemies.
|
|
added nudge randomizer option.
|
|
|
|
|
|
|
|
made Patrols load NPC types instead of ship models,
replaces patrol [ship] subsection with a [npc] subsection.
|
|
|
|
|
|
|
|
|
|
|
|
send player reputation and stats from server to client,
send entity faction to clients,
improved list_entity.
|
|
|
|
|
|
spawning inside other objects.
|
|
|
|
|
|
added star coronas to the map.
|
|
|
|
|
|
minor cosmetic user interface changes.
|
|
make the 'impulse' command disable the autopilot.
|
|
count player NPC and PVP kills.
|
|
|
|
|
|
|
|
(single-player only).
|
|
|
|
|
|
|
|
|
|
moved the modelview widgets to the top of the widget stack to make sure it gets rendered behind anything else.
|
|
|
|
|
|
|
|
|
|
|