| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2011-09-04 | Moved main menu infrastructure into client namespace, | Stijn Buys | |
| removed ui::Container and ui::Menu classes. | |||
| 2011-08-28 | Added client::ButtonMenu base class, refactored client::EntityMenu as a ↵ | Stijn Buys | |
| ButtonMenu child. | |||
| 2011-07-29 | Renamed various user interface classes, somewhat improved inventory window. | Stijn Buys | |
| 2010-10-03 | ui updates, removed impulse and jumpgte g_devel conditions, jumpdrive crash ↵ | Stijn Buys | |
| bugfix | |||
| 2009-08-18 | astyle cleanup, corrects not loading of material textures | Stijn Buys | |
| 2009-08-13 | improved menu ESC handling | Stijn Buys | |
| 2009-04-15 | added info registry, list_info | Stijn Buys | |
| added network info transfer added info based buy menu and related game changes | |||
| 2009-01-28 | seed random generator on startup, | Stijn Buys | |
| show loader frame on r_restart, initial collision detection hooks | |||
| 2009-01-27 | moves docking menus from ui to client, | Stijn Buys | |
| allow map and chat window while docked | |||
