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Project::OSiRiON
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2012-12-26Corrected engine loop sound location for scaled models.Stijn Buys
2012-12-26Play a stationary engine sound if thrust is 0.Stijn Buys
2012-11-18Added comment.Stijn Buys
2011-07-07Added a 2 second jump drive cooldown, added jump completed sound effect, ↵Stijn Buys
reset keyboard modifiers when resetting the video subsystem.
2011-07-05Added support for a jump engine start sound, correted a typo in client.h.Stijn Buys
2011-07-02Dont' draw the player's ship in Cockpit view,Stijn Buys
don't let engine sound depend on entity visibility.
2011-05-07Removed a number of unused variables to make gcc 4.6 happy.Stijn Buys
2010-12-08Ignore the angle keys on map sounds, corrected audio position for model ↵Stijn Buys
sound loops.
2010-11-08moved clear() from game::Game~ to core::GameServer~ (solves FIXME),Stijn Buys
unified bounding box code into math::BoundingBox3f class
2010-10-09fix crash introduced with inventory transfer, buywindow credits indicator, Stijn Buys
removed impulse drive initialization delay.
2010-02-25looped sound support for fx_sound model tagsStijn Buys
2010-02-25added initial support for model sound tags,Stijn Buys
moved sound code from client/targets.cc to client/soundext.cc, added master volume cvar snd_volume
2009-08-18astyle cleanup, corrects not loading of material texturesStijn Buys
2009-08-16more constnessStijn Buys
2009-03-07renamed Entity::eventstate() to Entity::state(),Stijn Buys
introduced Destroyed state
2009-01-24fixes a crash when going to impulse in a ship with an unkown modelStijn Buys
2008-12-27Fix text color configurationStijn Buys
2008-11-23clean module consturction/destructionStijn Buys
2008-11-15entity extensionsStijn Buys