| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2013-11-23 | Support for EntityDynamic explosion sounds, minor SoundExt cleanups. | Stijn Buys | |
| 2013-11-17 | Added support for explosion sounds, | Stijn Buys | |
| updated list of attributions, updated starsystem roadmap. | |||
| 2012-12-28 | Support for rendering globes with rings, | Stijn Buys | |
| removed hardcoded 'corona' prefix for corona textures, added support for projectile fire sounds. | |||
| 2011-07-07 | Added a 2 second jump drive cooldown, added jump completed sound effect, ↵ | Stijn Buys | |
| reset keyboard modifiers when resetting the video subsystem. | |||
| 2011-07-05 | Added support for a jump engine start sound, correted a typo in client.h. | Stijn Buys | |
| 2010-02-25 | looped sound support for fx_sound model tags | Stijn Buys | |
| 2010-02-25 | added initial support for model sound tags, | Stijn Buys | |
| moved sound code from client/targets.cc to client/soundext.cc, added master volume cvar snd_volume | |||
| 2009-08-18 | astyle cleanup, corrects not loading of material textures | Stijn Buys | |
| 2008-11-15 | entity extensions | Stijn Buys | |
