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Project::OSiRiON
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2013-01-20Currected a small bug where engien function target_controlable_next was ↵Stijn Buys
removed twice.
2013-01-06Set aiming distance to the entity currently hovering with the mouse.Stijn Buys
2013-01-06Added engine functions to target controlables only, bound to the 'X' key by ↵Stijn Buys
default.
2013-01-06Always aim at core::range::fx_distance.Stijn Buys
2013-01-06Replaced the mount button with an in-place mount indicator,Stijn Buys
show mounted items at the top of the weapons list.
2012-12-31Prevent an error message if a projectile sound iname s not set.Stijn Buys
2012-12-30Added support for weapons mouse aiming.Stijn Buys
2012-12-28Support for rendering globes with rings,Stijn Buys
removed hardcoded 'corona' prefix for corona textures, added support for projectile fire sounds.
2012-12-26Corrected engine loop sound location for scaled models.Stijn Buys
2012-12-26Play a stationary engine sound if thrust is 0.Stijn Buys
2012-12-25Release 0.2.3-svn1265.Stijn Buys
2012-12-24Improved off-screen HUD target indicators.Stijn Buys
2012-12-24Added blinking effect to thrust indiciater if state is ImpulseInitiate or ↵Stijn Buys
JumpInitiate.
2012-12-23Removed commented out code blocks,Stijn Buys
added target selection popup effect.
2012-12-23Use bitmaps to draw on-screen HUD targets, improved HUD target health bars.Stijn Buys
2012-12-23Mouse control sensitivity is now independent of resolution.Stijn Buys
2012-12-23Split HUD components into seperate widgets, added health bar,added temporary ↵Stijn Buys
target health bar.
2012-12-16Improved target HUD when selecting other players.Stijn Buys
2012-12-09Remember previous selection when refreshing inventory listview.Stijn Buys
2012-12-09Improved selection behaviour in the inventory window.Stijn Buys
2012-12-09Replaced mount indicator with an unmount button.Stijn Buys
2012-12-02Added inventory mount indicator.Stijn Buys
2012-11-25Do not select projectiles as target.Stijn Buys
2012-11-25Moved core::EntityGlobe into a separate file,Stijn Buys
added various methods to core::Item and core::Slot, added r_slots cvar to draw entity slots and docks, added game methods for mounting and umounting of weapons, added playerlist to chat window.
2012-11-18Log dedicated server console messages to server.log,Stijn Buys
print version number and command line to console on startup.
2012-11-18Added comment.Stijn Buys
2012-11-14Corrected a bug in fire control handling.Stijn Buys
2012-11-11Cleaned up core::EntyControlable client-side and server-side proprties API.Stijn Buys
2012-10-21Support the Item::Unrestricted flag, client allows to sell unrestricted ↵Stijn Buys
items anywhere.
2012-10-20Item id based inventory, support for weapon dealers.Stijn Buys
2012-10-15Show entity ids in the devinfo widget.Stijn Buys
2012-10-14Added protection against duplicate dialog definitions, made the dialog ↵Stijn Buys
window smaller.
2012-10-13Added dialog infrastructure.Stijn Buys
2012-10-13Draw zone colors and background texture on the galactic map.Stijn Buys
2012-10-08Do not draw hidden zones on the galaxy map.Stijn Buys
2012-10-08added zone flags, Stijn Buys
renamed Entity::flag_is_set() to Entity::has_flag()
2012-10-07Add galactic map, make it possible to other zones on the map.Stijn Buys
2012-10-07Set localcontrol aaim while target tracking.Stijn Buys
2012-10-07Corrected code comment.Stijn Buys
2012-03-19Resolved a ModelView related segfault when opening the buy menu and a ↵Stijn Buys
potental segfault in the inventory window.
2012-03-03Added +fire action, default bind to mouse button 2.Stijn Buys
2012-02-15Adjusted map target modelview scaling, fixed a crash when targetting an ↵Stijn Buys
entity without model.
2012-02-13Removed quotes from confirm messages in the savegame window.Stijn Buys
2012-02-13Corrected loadgame/savegame function documentation.Stijn Buys
2012-02-13Show selected stars and planets in the map window.Stijn Buys
2012-01-29Realign prices in the trade menu.Stijn Buys
2012-01-29(no commit message)Stijn Buys
2012-01-28FS#21 Implemented savegame screenshot.Stijn Buys
2012-01-22Changed default key binds for the map and the inventory windows,Stijn Buys
added default key binds for quick save and quick load.
2012-01-22Implemented autosave for single player games.Stijn Buys