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Project::OSiRiON
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2011-01-21Support structures for complex entity collision,Stijn Buys
renamed sv_arrysize cvar to mem_vertex.
2010-10-26updated network protocol version to 20, implemented invemtory depletion, ↵Stijn Buys
unified depletion with keepalive
2010-09-18cosmetic updates in engine list functions, trade menu updatesStijn Buys
2009-10-04minor core cleanupsStijn Buys
2009-08-18astyle cleanup, corrects not loading of material texturesStijn Buys
2009-08-16more constness, initial patchDef2 support in MapFile, reverse engine ↵Stijn Buys
disables impulse drive, r_axis support
2009-07-07Moved vertexarray from render to coreStijn Buys
2008-11-08adds rcon, rconpassword and sv_passwordStijn Buys
2008-10-16various user interface related updatesStijn Buys
2008-07-31most love valgrindStijn Buys
2008-07-28zone supportStijn Buys
2008-07-02initial server ncurses consoleStijn Buys
2008-06-08enable client predictionStijn Buys
2008-05-24HelpStijn Buys
2008-05-14console, camera & interpolationStijn Buys
2008-05-12color and info updatesStijn Buys
2008-04-06mouse grabbing, Cvar and Func infoStijn Buys
2008-03-25screenshotsStijn Buys
2008-03-21switched to UDP networkingStijn Buys
2008-03-16somewhat smoother network play, player assets, client pif updatesStijn Buys
2008-02-21dedicated server, entity transferStijn Buys
2008-02-18core redesign, part IIStijn Buys
2008-02-17major rewrite of Cvar, Func and EntityStijn Buys
2008-02-16initial client-to-server connectionStijn Buys
2008-02-09more entitiesStijn Buys
2008-02-08updated filesystem, removed inifile, updated game and tga loaderStijn Buys
minor cleanups
2008-02-06minor cleanupsStijn Buys
2008-02-06console scrollStijn Buys
2008-02-05keyboard handling, cvar fixesStijn Buys
2008-02-05fixed cvar, added cvars r_width r_height r_fullscreen, added function r_restart Stijn Buys
2008-02-05don't use cvarStijn Buys
2008-02-04basic cvar implementationStijn Buys