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Project::OSiRiON
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2010-11-08fixes crash on jumpgate usage, streamlined keepalive/upkeep frame cycleStijn Buys
2010-11-08moved clear() from game::Game~ to core::GameServer~ (solves FIXME),Stijn Buys
unified bounding box code into math::BoundingBox3f class
2010-10-26updated network protocol version to 20, implemented invemtory depletion, ↵Stijn Buys
unified depletion with keepalive
2010-10-24keepalive optimizations, r_lights engine variable, OpenGL VBO supportStijn Buys
2010-10-20removes Static and Solid entity flags, corrects EntityDynamic motionstate sync Stijn Buys
2010-10-19corrects a bullet segfault when deleteing an EntityControlableStijn Buys
2010-10-18bullet ActionInterface for controlable entities, KeepAlive flag and g_keepaliveStijn Buys
2010-10-18local vstrafe support, initial ship collision, g_damping factorStijn Buys
2010-10-17corrects segfault in ~EntityStijn Buys
2010-10-17moved bullet objets to core::Entity,Stijn Buys
moved docking functions to game.cc and removed entity->dock(), enabled depth testing for bullet debug draw
2010-10-17core bullet physics support,Stijn Buys
initial vstrafe support
2010-09-30Correct r_restart bug where models didn't get reloaded as it shouldStijn Buys
2010-09-22full trading support for networked gamesStijn Buys
2010-09-18cosmetic updates in engine list functions, trade menu updatesStijn Buys
2010-09-17Initial inventory loading, ships docking shipsStijn Buys
2010-09-17Bump network protocol version to 19, menudescriptions use the info ↵Stijn Buys
infrastructure, client-side lazy info update requests. Updated ROADMAP
2010-09-16map info support, initial trade windowStijn Buys
2009-11-15added entity request network messageStijn Buys
2009-11-15added core::Info id, changed network info message, updated entity network ↵Stijn Buys
message to include the info id
2009-11-14made core::Entity and core::Zone child classes from core::LabelStijn Buys
2009-11-12initial commodities and entity inventory, bump network proto version to 18Stijn Buys
2009-08-18astyle cleanup, corrects not loading of material texturesStijn Buys
2009-08-16more constness, initial patchDef2 support in MapFile, reverse engine ↵Stijn Buys
disables impulse drive, r_axis support
2009-07-07moved speed() property from core:EntityDynamic to core::EntityStijn Buys
2009-07-01add player assets to the client side player listStijn Buys
2009-06-29client player list updates, short pif network messages, bump to network ↵Stijn Buys
proto version 17
2009-06-28Fixed remote entity ownersStijn Buys
2009-03-07renamed Entity::eventstate() to Entity::state(),Stijn Buys
introduced Destroyed state
2008-12-28generic docking API,Stijn Buys
race activating requires docking
2008-11-15entity extensionsStijn Buys
2008-11-09docking menusStijn Buys
2008-11-08docking, bumps network protocol versionStijn Buys
2008-11-01fixes network playStijn Buys
2008-11-01server-side model loading, initial @dock functionStijn Buys
2008-10-26fix for the radius() reset on zone change bugStijn Buys
2008-10-18example moduleStijn Buys
2008-09-28intro module groundworksStijn Buys
2008-09-10serverside entitiesStijn Buys
2008-08-26improved dust renderingStijn Buys
2008-08-24afterburner/reverse/strafeStijn Buys
2008-08-21entity.set_eventstateStijn Buys
2008-08-08fix major network message rounding bugStijn Buys
2008-08-07rotating planets, navpoints, network protocol updates, entity event stateStijn Buys
2008-08-05server-side detection of entity zone changes, netserver ent/die responses, ↵Stijn Buys
removed zone from sup messages
2008-08-04network protocol version 5, netserver per-client updates, zone change protocolStijn Buys
2008-07-31more heisenbugs fixesStijn Buys
2008-07-29the server shouldn't autolevel you unaskedStijn Buys
2008-07-29first attempt at auto-levelingStijn Buys
2008-07-28zone supportStijn Buys
2008-07-25minor cleanupsStijn Buys