Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-11-25 | Added entity minimum speed threshold. | Stijn Buys | |
2012-11-25 | Moved core::EntityGlobe into a separate file, | Stijn Buys | |
added various methods to core::Item and core::Slot, added r_slots cvar to draw entity slots and docks, added game methods for mounting and umounting of weapons, added playerlist to chat window. | |||
2012-11-21 | Added get/set methods for the weapon-slot API. | Stijn Buys | |
2012-11-18 | Corrected a small bug in Entity::print(). | Stijn Buys | |
2012-11-18 | ADded support for enitty information printing, print current armor values ↵ | Stijn Buys | |
for ships, print death messages | |||
2012-11-14 | Add more Slot properties, corrected a bug in EntityControlable control flags ↵ | Stijn Buys | |
handling. | |||
2012-11-11 | Cleaned up core::EntyControlable client-side and server-side proprties API. | Stijn Buys | |
2012-10-20 | Item id based inventory, support for weapon dealers. | Stijn Buys | |
2012-10-14 | Disable physics simulation for destroyed entities in Entity::reset() | Stijn Buys | |
2012-10-11 | Moved handling of the physics reset for the Docked and Destroyed state from ↵ | Stijn Buys | |
game tp core. | |||
2012-10-10 | Provided bullet physics collision callback methods. | Stijn Buys | |
2012-10-10 | Added zone info parameters to the zone update network message, updated the ↵ | Stijn Buys | |
network protocol version to 24. | |||
2012-10-08 | added zone flags, | Stijn Buys | |
renamed Entity::flag_is_set() to Entity::has_flag() | |||
2012-04-22 | Initial support for per-entity weapon slots. | Stijn Buys | |
2012-03-03 | Added core::Slots class template, replaced Entity::set_inventory() with ↵ | Stijn Buys | |
Entity::add_inventory(). | |||
2011-07-22 | Added comments to explain the alexandria scaling bug. | Stijn Buys | |
2011-07-13 | Cleanup of the bullet state changes in the Entity::reset() functions, | Stijn Buys | |
corrected a problem that prevented collision models from working on EntityDynamic. | |||
2011-07-12 | Disable physics for docked entities. | Stijn Buys | |
2011-07-12 | Removed Entity::Complex flag: collision models will be used if availble, | Stijn Buys | |
removed a number of irrelevant comments. | |||
2011-05-31 | Removed a forced recalculateLocalAabb for compound shapes, | Stijn Buys | |
semi-colon in chat messages doesn't truncate the chat text any more, changed chat prompt to "Command:" if the first character is a slash, small misc cleanups | |||
2011-05-11 | Review of the main loop timer, converted timers from float to unsigned long, | Stijn Buys | |
corrected a number of timing bugs, improved client framerate stability. | |||
2011-05-09 | Corrected collisionmesh scaling. | Stijn Buys | |
2011-05-06 | Support for func_rotate and func_move collision meshes. | Stijn Buys | |
2011-05-06 | Always use a btCompoundShape for complex collision, | Stijn Buys | |
added infrastructure for collision mesh animation, minor API documentation updates | |||
2011-05-05 | Initial support for btCompoundShape and the infrastructure required to ↵ | Stijn Buys | |
accomodate multiple meshes per collision model, added prototype files for signals | |||
2011-02-10 | Corrected physics on dynamic entities like cargo pods. | Stijn Buys | |
2011-02-09 | added sv_collisionmargin Cvar and applied the value to mesh collisions, | Stijn Buys | |
added seconds parameter to sys::get_datetime(), added con_timestamps Cvar, enabled console timestamps on the dedicated server by default. | |||
2011-02-08 | Corrected triangle loading of collision model, added 'complex' flag to ships.ini | Stijn Buys | |
to enable collision models on player ships. | |||
2011-02-06 | Mark an EntityDynamic as dirty when required. | Stijn Buys | |
2011-02-04 | Made time(), timestamp() and related methods non-virtual, corrects a crash when | Stijn Buys | |
the dedicated server quits. | |||
2011-01-26 | Corrected the origin alignment of collision mesh bodies. | Stijn Buys | |
2011-01-21 | Support structures for complex entity collision, | Stijn Buys | |
renamed sv_arrysize cvar to mem_vertex. | |||
2010-11-25 | Corrected core::EntityControlable::control_flags network transmission. | Stijn Buys | |
2010-11-24 | Actually add entities in the intro to their zone, | Stijn Buys | |
removed core::EntityControlable::movement(), cleaned up core::EntityGlobe, adds support for a per-globe corona, adds core::EntityControlable::control_flags(), bumps network protocol version to 21 | |||
2010-11-13 | corrected a bug where ship names got erased, | Stijn Buys | |
made core::Entity::info() const, added core::Info::find() to get non-const *core::Info pointers | |||
2010-11-13 | do not enable physics on entities with the NonSolid flag set | Stijn Buys | |
2010-11-12 | enables entity model scaling, Entity::radius() gets precedence over ↵ | Stijn Buys | |
Model::radius(), corrected bullet motionstate transfer bug in Entity::reset(), minor cleanups | |||
2010-11-12 | moved global entity info type to core::Entity::infotype(), | Stijn Buys | |
automatic generation of jumppoint and jumpgate names and descriptions, prepared game code for the seperation of Entity::radius() and Model::radius() | |||
2010-11-12 | made core::Entity::entity_shape a private attribute | Stijn Buys | |
2010-11-08 | fixes crash on jumpgate usage, streamlined keepalive/upkeep frame cycle | Stijn Buys | |
2010-11-08 | moved clear() from game::Game~ to core::GameServer~ (solves FIXME), | Stijn Buys | |
unified bounding box code into math::BoundingBox3f class | |||
2010-10-26 | updated network protocol version to 20, implemented invemtory depletion, ↵ | Stijn Buys | |
unified depletion with keepalive | |||
2010-10-24 | keepalive optimizations, r_lights engine variable, OpenGL VBO support | Stijn Buys | |
2010-10-20 | removes Static and Solid entity flags, corrects EntityDynamic motionstate sync | Stijn Buys | |
2010-10-19 | corrects a bullet segfault when deleteing an EntityControlable | Stijn Buys | |
2010-10-18 | bullet ActionInterface for controlable entities, KeepAlive flag and g_keepalive | Stijn Buys | |
2010-10-18 | local vstrafe support, initial ship collision, g_damping factor | Stijn Buys | |
2010-10-17 | corrects segfault in ~Entity | Stijn Buys | |
2010-10-17 | moved bullet objets to core::Entity, | Stijn Buys | |
moved docking functions to game.cc and removed entity->dock(), enabled depth testing for bullet debug draw | |||
2010-10-17 | core bullet physics support, | Stijn Buys | |
initial vstrafe support |