Age | Commit message (Collapse) | Author |
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create entity network message.
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added various methods to core::Item and core::Slot,
added r_slots cvar to draw entity slots and docks,
added game methods for mounting and umounting of weapons,
added playerlist to chat window.
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for ships, print death messages
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handling.
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game tp core.
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network protocol version to 24.
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renamed Entity::flag_is_set() to Entity::has_flag()
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Entity::add_inventory().
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corrected a problem that prevented collision models from working on EntityDynamic.
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removed a number of irrelevant comments.
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semi-colon in chat messages doesn't truncate the chat text any more,
changed chat prompt to "Command:" if the first character is a slash,
small misc cleanups
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corrected a number of timing bugs, improved client framerate stability.
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added infrastructure for collision mesh animation,
minor API documentation updates
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accomodate multiple meshes per collision model,
added prototype files for signals
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added seconds parameter to sys::get_datetime(),
added con_timestamps Cvar,
enabled console timestamps on the dedicated server by default.
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to enable collision models on player ships.
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the dedicated server quits.
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renamed sv_arrysize cvar to mem_vertex.
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removed core::EntityControlable::movement(),
cleaned up core::EntityGlobe,
adds support for a per-globe corona,
adds core::EntityControlable::control_flags(),
bumps network protocol version to 21
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made core::Entity::info() const, added core::Info::find() to get non-const *core::Info pointers
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Model::radius(),
corrected bullet motionstate transfer bug in Entity::reset(),
minor cleanups
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automatic generation of jumppoint and jumpgate names and descriptions,
prepared game code for the seperation of Entity::radius() and Model::radius()
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unified bounding box code into math::BoundingBox3f class
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unified depletion with keepalive
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