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Project::OSiRiON
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2010-10-15added 'eject cargo' game commandStijn Buys
2010-09-18trade updatesStijn Buys
2010-09-17Initial inventory loading, ships docking shipsStijn Buys
2010-09-17Initial support for players docking other players' ships. Stijn Buys
2010-09-16map info support, initial trade windowStijn Buys
2010-09-15updated comments, updated buy menu, info support for map window, added const ↵Stijn Buys
to target selection
2009-11-15added entity request network messageStijn Buys
2009-11-15added core::Info id, changed network info message, updated entity network ↵Stijn Buys
message to include the info id
2009-11-14made core::Entity and core::Zone child classes from core::LabelStijn Buys
2009-11-12initial commodities and entity inventory, bump network proto version to 18Stijn Buys
2009-08-18astyle cleanup, corrects not loading of material texturesStijn Buys
2009-08-16more constness, initial patchDef2 support in MapFile, reverse engine ↵Stijn Buys
disables impulse drive, r_axis support
2009-08-15API cleanups, const optimizations, submodel lights/flares/particles importStijn Buys
2009-07-07moved speed() property from core:EntityDynamic to core::EntityStijn Buys
2009-03-07renamed Entity::eventstate() to Entity::state(),Stijn Buys
introduced Destroyed state
2009-02-24Replaced 'The Osirion Project' with 'Project::OSiRioN' in messages,Stijn Buys
added g_collision cflag to facillitate future development, added ShowOnMap entity flag
2008-12-28generic docking API,Stijn Buys
race activating requires docking
2008-12-21entity set_color mutatorsStijn Buys
2008-11-15entity extensionsStijn Buys
2008-11-10adds jumpgate, station, ship dealerStijn Buys
2008-11-09docking menusStijn Buys
2008-11-08docking, bumps network protocol versionStijn Buys
2008-11-01server-side model loading, initial @dock functionStijn Buys
2008-10-18example moduleStijn Buys
2008-09-28intro module groundworksStijn Buys
2008-09-10serverside entitiesStijn Buys
2008-08-26improved dust renderingStijn Buys
2008-08-24afterburner/reverse/strafeStijn Buys
2008-08-21entity.set_eventstateStijn Buys
2008-08-10added racetrack to the game module, added Odin's new structures to the ↵Stijn Buys
assets documentation
2008-08-07rotating planets, navpoints, network protocol updates, entity event stateStijn Buys
2008-08-05server-side detection of entity zone changes, netserver ent/die responses, ↵Stijn Buys
removed zone from sup messages
2008-08-04network protocol version 5, netserver per-client updates, zone change protocolStijn Buys
2008-07-29first attempt at auto-levelingStijn Buys
2008-07-28zone supportStijn Buys
2008-07-25minor cleanupsStijn Buys
2008-07-24primary, secondary, tertiary color renderingStijn Buys
2008-06-01entity and shipmodel labels, fixes sort order of shipmodelsStijn Buys
2008-05-25planet updatesStijn Buys
2008-05-06client-side frame interpolation: frames and timersStijn Buys
2008-05-05lights with entity color, sunlight, network statsStijn Buys
2008-05-03liibmodelStijn Buys
2008-05-01roll controlStijn Buys
2008-05-01lights offset and frequencyStijn Buys
2008-05-01various silly fixesStijn Buys
2008-04-27more 3D changesStijn Buys
2008-04-273D flightStijn Buys
2008-04-05Makefile.am updates, math::Axis, improved VertexArray, r_arraysizeStijn Buys
2008-03-23model pointer cachingStijn Buys
2008-03-16r_drawradiusStijn Buys