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path:
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src
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core
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entity.h
Age
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Author
2008-10-18
example module
Stijn Buys
2008-09-28
intro module groundworks
Stijn Buys
2008-09-10
serverside entities
Stijn Buys
2008-08-26
improved dust rendering
Stijn Buys
2008-08-24
afterburner/reverse/strafe
Stijn Buys
2008-08-21
entity.set_eventstate
Stijn Buys
2008-08-10
added racetrack to the game module, added Odin's new structures to the ↵
Stijn Buys
assets documentation
2008-08-07
rotating planets, navpoints, network protocol updates, entity event state
Stijn Buys
2008-08-05
server-side detection of entity zone changes, netserver ent/die responses, ↵
Stijn Buys
removed zone from sup messages
2008-08-04
network protocol version 5, netserver per-client updates, zone change protocol
Stijn Buys
2008-07-29
first attempt at auto-leveling
Stijn Buys
2008-07-28
zone support
Stijn Buys
2008-07-25
minor cleanups
Stijn Buys
2008-07-24
primary, secondary, tertiary color rendering
Stijn Buys
2008-06-01
entity and shipmodel labels, fixes sort order of shipmodels
Stijn Buys
2008-05-25
planet updates
Stijn Buys
2008-05-06
client-side frame interpolation: frames and timers
Stijn Buys
2008-05-05
lights with entity color, sunlight, network stats
Stijn Buys
2008-05-03
liibmodel
Stijn Buys
2008-05-01
roll control
Stijn Buys
2008-05-01
lights offset and frequency
Stijn Buys
2008-05-01
various silly fixes
Stijn Buys
2008-04-27
more 3D changes
Stijn Buys
2008-04-27
3D flight
Stijn Buys
2008-04-05
Makefile.am updates, math::Axis, improved VertexArray, r_arraysize
Stijn Buys
2008-03-23
model pointer caching
Stijn Buys
2008-03-16
r_drawradius
Stijn Buys
2008-03-16
somewhat smoother network play, player assets, client pif updates
Stijn Buys
2008-03-09
fixed sphere black hole, added basic HUD with speed and direction indicator, ↵
Stijn Buys
basic shaped entities readable from world.ini
2008-03-02
initial (buggy) support for .map models
Stijn Buys
2008-02-21
dedicated server, entity transfer
Stijn Buys
2008-02-18
core redesign, part II
Stijn Buys
2008-02-17
major rewrite of Cvar, Func and Entity
Stijn Buys
2008-02-14
dedicated server accepts incoming connections
Stijn Buys
2008-02-13
split client from game module
Stijn Buys
2008-02-11
renamed Entity.base_* to Entity.core_*
Stijn Buys
fixed camera::mode::Overview
2008-02-10
more entity updates
Stijn Buys
2008-02-09
more entities
Stijn Buys
2008-02-09
entities, step 1
Stijn Buys