Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
|
|
|
|
added various methods to core::Item and core::Slot,
added r_slots cvar to draw entity slots and docks,
added game methods for mounting and umounting of weapons,
added playerlist to chat window.
|
|
for ships, print death messages
|
|
handling.
|
|
|
|
|
|
renamed Entity::flag_is_set() to Entity::has_flag()
|
|
|
|
|
|
Entity::add_inventory().
|
|
removed a number of irrelevant comments.
|
|
corrected a number of timing bugs, improved client framerate stability.
|
|
added infrastructure for collision mesh animation,
minor API documentation updates
|
|
accomodate multiple meshes per collision model,
added prototype files for signals
|
|
|
|
to enable collision models on player ships.
|
|
renamed sv_arrysize cvar to mem_vertex.
|
|
removed core::EntityControlable::movement(),
cleaned up core::EntityGlobe,
adds support for a per-globe corona,
adds core::EntityControlable::control_flags(),
bumps network protocol version to 21
|
|
made core::Entity::info() const, added core::Info::find() to get non-const *core::Info pointers
|
|
automatic generation of jumppoint and jumpgate names and descriptions,
prepared game code for the seperation of Entity::radius() and Model::radius()
|
|
|
|
unified depletion with keepalive
|
|
|
|
|
|
|
|
moved docking functions to game.cc and removed entity->dock(),
enabled depth testing for bullet debug draw
|
|
initial vstrafe support
|
|
|
|
|
|
|
|
|
|
|
|
to target selection
|
|
|
|
message to include the info id
|
|
|
|
|
|
|
|
disables impulse drive, r_axis support
|
|
|
|
|
|
introduced Destroyed state
|
|
added g_collision cflag to facillitate future development,
added ShowOnMap entity flag
|
|
race activating requires docking
|
|
|