Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-11-10 | Renamed entity_destroyed to entity_died to prevent confusion with the ↵ | Stijn Buys | |
Entity::Destroyed state, fixed a potential memory leak. | |||
2013-01-06 | Increased projectile size to 0.025f. | Stijn Buys | |
2012-12-29 | Added sound effects for weapon mounting and target hitting, | Stijn Buys | |
enabled projectile soundname transfer in networked games, resolved an issue where a ship was able to shoot itself, bumped network protocol to 26, | |||
2012-12-28 | Addedd core:: support for EntityGlobe rings. | Stijn Buys | |
2012-12-04 | Introduce Entity::hit() callback, prevent projectiles from doing no damage. | Stijn Buys | |
2012-11-25 | Added core::Entity::Projectile. | Stijn Buys | |