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Project::OSiRiON
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2011-02-10Added a local chat channel. The say command defaults to zone chat, global ↵Stijn Buys
messages can be send with the shout command. Removed NonSolid flag fro race objects, have race use the local chat channel. Updated to network protocol version 22. Updated developer documentation.
2011-02-04Made time(), timestamp() and related methods non-virtual, corrects a crash whenStijn Buys
the dedicated server quits.
2011-01-21Support structures for complex entity collision,Stijn Buys
renamed sv_arrysize cvar to mem_vertex.
2010-09-27documentation updates, initial chat window playerlist, trade menu ESC keyStijn Buys
2010-09-22full trading support for networked gamesStijn Buys
2010-09-17Bump network protocol version to 19, menudescriptions use the info ↵Stijn Buys
infrastructure, client-side lazy info update requests. Updated ROADMAP
2010-09-15updated comments, updated buy menu, info support for map window, added const ↵Stijn Buys
to target selection
2010-02-21network info messages bugfixesStijn Buys
2009-11-15added entity request network messageStijn Buys
2009-11-15added core::Info id, changed network info message, updated entity network ↵Stijn Buys
message to include the info id
2009-11-14update the info system, fixes network info exchangeStijn Buys
2009-11-13added core::InfoType, refactored game::ShipModel as core::Info subclass, ↵Stijn Buys
introduced core::Label
2009-11-12initial commodities and entity inventory, bump network proto version to 18Stijn Buys
2009-08-18astyle cleanup, corrects not loading of material texturesStijn Buys
2009-08-16more constness, initial patchDef2 support in MapFile, reverse engine ↵Stijn Buys
disables impulse drive, r_axis support
2009-07-07virtual functions cleanupStijn Buys
2009-04-15added info registry, list_infoStijn Buys
added network info transfer added info based buy menu and related game changes
2008-11-15entity extensionsStijn Buys
2008-11-08adds rcon, rconpassword and sv_passwordStijn Buys
2008-10-16various user interface related updatesStijn Buys
2008-09-27mission targets, texture unloading, private messagesStijn Buys
2008-08-04network protocol version 5, netserver per-client updates, zone change protocolStijn Buys
2008-07-16network protocol cleanup, radar test (doesn't work)Stijn Buys
2008-07-13connection sequence updates, breaks network protocolStijn Buys
2008-07-05ncurses updates, refactored sayStijn Buys
2008-05-14console, camera & interpolationStijn Buys
2008-05-12color and info updatesStijn Buys
2008-05-12aux::plural, aux::articleStijn Buys
2008-05-10client-side axis interpolationStijn Buys
2008-05-07client-side frame interpolation: network updates, interpolation of positionStijn Buys
2008-05-06client-side frame interpolation: frames and timersStijn Buys
2008-05-01various silly fixesStijn Buys
2008-03-23improved network connection handling, keep alive and time outStijn Buys
2008-03-21switched to UDP networkingStijn Buys
2008-03-16somewhat smoother network play, player assets, client pif updatesStijn Buys
2008-02-23sv_framerate and cl_framerateStijn Buys
2008-02-21more minor updatesStijn Buys
2008-02-21dedicated server, entity transferStijn Buys
2008-02-19client-to-server connectionStijn Buys