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path:
root
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src
/
core
/
gameconnection.cc
Age
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Author
2009-11-13
added core::InfoType, refactored game::ShipModel as core::Info subclass, ↵
Stijn Buys
introduced core::Label
2009-11-12
initial commodities and entity inventory, bump network proto version to 18
Stijn Buys
2009-08-18
astyle cleanup, corrects not loading of material textures
Stijn Buys
2009-08-16
more constness, initial patchDef2 support in MapFile, reverse engine ↵
Stijn Buys
disables impulse drive, r_axis support
2009-07-07
virtual functions cleanup
Stijn Buys
2009-04-15
added info registry, list_info
Stijn Buys
added network info transfer added info based buy menu and related game changes
2008-11-15
entity extensions
Stijn Buys
2008-11-08
adds rcon, rconpassword and sv_password
Stijn Buys
2008-10-16
various user interface related updates
Stijn Buys
2008-09-27
mission targets, texture unloading, private messages
Stijn Buys
2008-08-04
network protocol version 5, netserver per-client updates, zone change protocol
Stijn Buys
2008-07-16
network protocol cleanup, radar test (doesn't work)
Stijn Buys
2008-07-13
connection sequence updates, breaks network protocol
Stijn Buys
2008-07-05
ncurses updates, refactored say
Stijn Buys
2008-05-14
console, camera & interpolation
Stijn Buys
2008-05-12
color and info updates
Stijn Buys
2008-05-12
aux::plural, aux::article
Stijn Buys
2008-05-10
client-side axis interpolation
Stijn Buys
2008-05-07
client-side frame interpolation: network updates, interpolation of position
Stijn Buys
2008-05-06
client-side frame interpolation: frames and timers
Stijn Buys
2008-05-01
various silly fixes
Stijn Buys
2008-03-23
improved network connection handling, keep alive and time out
Stijn Buys
2008-03-21
switched to UDP networking
Stijn Buys
2008-03-16
somewhat smoother network play, player assets, client pif updates
Stijn Buys
2008-02-23
sv_framerate and cl_framerate
Stijn Buys
2008-02-21
more minor updates
Stijn Buys
2008-02-21
dedicated server, entity transfer
Stijn Buys
2008-02-19
client-to-server connection
Stijn Buys