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Project::OSiRiON
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2008-08-30dedicated server ncurses console updatesStijn Buys
2008-07-31more heisenbugs fixesStijn Buys
2008-07-28zone supportStijn Buys
2008-07-27a nicer cl_predictionStijn Buys
2008-07-16network protocol cleanup, radar test (doesn't work)Stijn Buys
2008-06-08disable client prediction by default, add --without-client option to configureStijn Buys
2008-06-08enable client predictionStijn Buys
2008-05-14console, camera & interpolationStijn Buys
2008-05-11fix movement in local game, fix camera cockpit mode offsetStijn Buys
2008-05-10client-side roll interpolationStijn Buys
2008-05-10more interpolation issuesStijn Buys
2008-05-10client-side axis interpolationStijn Buys
2008-05-07client-side frame interpolation: network updates, interpolation of positionStijn Buys
2008-05-06client-side frame interpolation: frames and timersStijn Buys
2008-05-03liibmodelStijn Buys
2008-03-23improved network connection handling, keep alive and time outStijn Buys
2008-03-21switched to UDP networkingStijn Buys
2008-03-16somewhat smoother network play, player assets, client pif updatesStijn Buys
2008-03-06moved render::Model to core::ModelStijn Buys
2008-03-02initial (buggy) support for .map modelsStijn Buys
2008-02-21more minor updatesStijn Buys
2008-02-18removed second localplayerStijn Buys
2008-02-18core redesign, part IIStijn Buys
2008-02-17major rewrite of Cvar, Func and EntityStijn Buys
2008-02-16code cleanupStijn Buys
2008-02-16initial client-to-server connectionStijn Buys
2008-02-13split client from game moduleStijn Buys
2008-02-09more entitiesStijn Buys
2008-02-04astyleStijn Buys
2008-02-04tweaked consoleStijn Buys
client status with timer and fps core connect/disconnect
2008-02-03basic client consoleStijn Buys
2008-02-03command buffer handlingStijn Buys
engine function parsing buffered client console
2008-02-01interface cleanupStijn Buys