Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-03-23 | improved network connection handling, keep alive and time out | Stijn Buys | |
2008-03-21 | switched to UDP networking | Stijn Buys | |
2008-03-16 | somewhat smoother network play, player assets, client pif updates | Stijn Buys | |
2008-03-06 | moved render::Model to core::Model | Stijn Buys | |
2008-03-02 | initial (buggy) support for .map models | Stijn Buys | |
2008-02-21 | more minor updates | Stijn Buys | |
2008-02-18 | removed second localplayer | Stijn Buys | |
2008-02-18 | core redesign, part II | Stijn Buys | |
2008-02-17 | major rewrite of Cvar, Func and Entity | Stijn Buys | |
2008-02-16 | code cleanup | Stijn Buys | |
2008-02-16 | initial client-to-server connection | Stijn Buys | |
2008-02-13 | split client from game module | Stijn Buys | |
2008-02-09 | more entities | Stijn Buys | |
2008-02-04 | astyle | Stijn Buys | |
2008-02-04 | tweaked console | Stijn Buys | |
client status with timer and fps core connect/disconnect | |||
2008-02-03 | basic client console | Stijn Buys | |
2008-02-03 | command buffer handling | Stijn Buys | |
engine function parsing buffered client console | |||
2008-02-01 | interface cleanup | Stijn Buys | |