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path:
root
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src
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core
/
gameinterface.cc
Age
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Author
2008-07-16
network protocol cleanup, radar test (doesn't work)
Stijn Buys
2008-06-08
disable client prediction by default, add --without-client option to configure
Stijn Buys
2008-06-08
enable client prediction
Stijn Buys
2008-05-14
console, camera & interpolation
Stijn Buys
2008-05-11
fix movement in local game, fix camera cockpit mode offset
Stijn Buys
2008-05-10
client-side roll interpolation
Stijn Buys
2008-05-10
more interpolation issues
Stijn Buys
2008-05-10
client-side axis interpolation
Stijn Buys
2008-05-07
client-side frame interpolation: network updates, interpolation of position
Stijn Buys
2008-05-06
client-side frame interpolation: frames and timers
Stijn Buys
2008-05-03
liibmodel
Stijn Buys
2008-03-23
improved network connection handling, keep alive and time out
Stijn Buys
2008-03-21
switched to UDP networking
Stijn Buys
2008-03-16
somewhat smoother network play, player assets, client pif updates
Stijn Buys
2008-03-06
moved render::Model to core::Model
Stijn Buys
2008-03-02
initial (buggy) support for .map models
Stijn Buys
2008-02-21
more minor updates
Stijn Buys
2008-02-18
removed second localplayer
Stijn Buys
2008-02-18
core redesign, part II
Stijn Buys
2008-02-17
major rewrite of Cvar, Func and Entity
Stijn Buys
2008-02-16
code cleanup
Stijn Buys
2008-02-16
initial client-to-server connection
Stijn Buys
2008-02-13
split client from game module
Stijn Buys
2008-02-09
more entities
Stijn Buys
2008-02-04
astyle
Stijn Buys
2008-02-04
tweaked console
Stijn Buys
client status with timer and fps core connect/disconnect
2008-02-03
basic client console
Stijn Buys
2008-02-03
command buffer handling
Stijn Buys
engine function parsing buffered client console
2008-02-01
interface cleanup
Stijn Buys