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Project::OSiRiON
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2014-12-22Prevent wingmen from getting destroyed when you buy a new ship or use the ↵Stijn Buys
'give ship' engine command.
2012-11-18Added a method to find players by id.Stijn Buys
2011-05-11Review of the main loop timer, converted timers from float to unsigned long,Stijn Buys
corrected a number of timing bugs, improved client framerate stability.
2011-02-04Made time(), timestamp() and related methods non-virtual, corrects a crash whenStijn Buys
the dedicated server quits.
2010-09-27documentation updates, initial chat window playerlist, trade menu ESC keyStijn Buys
2010-09-22full trading support for networked gamesStijn Buys
2010-09-17Bump network protocol version to 19, menudescriptions use the info ↵Stijn Buys
infrastructure, client-side lazy info update requests. Updated ROADMAP
2009-11-15added core::Info id, changed network info message, updated entity network ↵Stijn Buys
message to include the info id
2009-11-13added core::InfoType, refactored game::ShipModel as core::Info subclass, ↵Stijn Buys
introduced core::Label
2009-08-18astyle cleanup, corrects not loading of material texturesStijn Buys
2009-07-07virtual functions cleanupStijn Buys
2009-07-07Moved vertexarray from render to coreStijn Buys
2009-04-15added info registry, list_infoStijn Buys
added network info transfer added info based buy menu and related game changes
2009-01-11core::Player interface updatesStijn Buys
2008-11-15entity extensionsStijn Buys
2008-10-16various user interface related updatesStijn Buys
2008-10-10adds KeyPress, DevInfo and Stats widgetsStijn Buys
2008-09-29adds introduction screen to the clientStijn Buys
2008-09-27mission targets, texture unloading, private messagesStijn Buys
2008-08-30dedicated server ncurses console updatesStijn Buys
2008-05-14console, camera & interpolationStijn Buys
2008-05-07client-side frame interpolation: network updates, interpolation of positionStijn Buys
2008-05-06client-side frame interpolation: frames and timersStijn Buys
2008-05-04split map reading from modelsStijn Buys
2008-02-21more minor updatesStijn Buys
2008-02-18removed second localplayerStijn Buys
2008-02-18core redesign, part IIStijn Buys
2008-02-17major rewrite of Cvar, Func and EntityStijn Buys
2008-02-16code cleanupStijn Buys
2008-02-16initial client-to-server connectionStijn Buys
2008-02-14dedicated server accepts incoming connectionsStijn Buys
2008-02-13camera Overview as spectator only, join worksStijn Buys
2008-02-13split client from game moduleStijn Buys
2008-02-11renamed Entity.base_* to Entity.core_*Stijn Buys
fixed camera::mode::Overview
2008-02-09more entitiesStijn Buys
2008-02-04tweaked consoleStijn Buys
client status with timer and fps core connect/disconnect
2008-02-03basic client consoleStijn Buys
2008-02-03command buffer handlingStijn Buys
engine function parsing buffered client console
2008-02-01interface cleanupStijn Buys