Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-05-07 | client-side frame interpolation: network updates, interpolation of position | Stijn Buys | |
2008-05-06 | client-side frame interpolation: frames and timers | Stijn Buys | |
2008-05-04 | better target_engine rendering | Stijn Buys | |
2008-05-03 | server frame time, rotation snap, flares | Stijn Buys | |
2008-05-01 | lights | Stijn Buys | |
2008-03-23 | improved network connection handling, keep alive and time out | Stijn Buys | |
2008-03-22 | added func_who | Stijn Buys | |
2008-03-21 | single server socket | Stijn Buys | |
2008-03-21 | switched to UDP networking | Stijn Buys | |
2008-03-16 | accumulate client sends in the gameserver, transmit bufffer at the end of ↵ | Stijn Buys | |
the server frame | |||
2008-03-02 | added target_engine support | Stijn Buys | |
2008-02-21 | more minor updates | Stijn Buys | |
2008-02-21 | dedicated server, entity transfer | Stijn Buys | |
2008-02-19 | client-to-server connection | Stijn Buys | |
2008-02-18 | core redesign, part II | Stijn Buys | |