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Project::OSiRiON
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2013-11-09Bumped network protocol to version 27,Stijn Buys
send player reputation and stats from server to client, send entity faction to clients, improved list_entity.
2012-12-29Added sound effects for weapon mounting and target hitting,Stijn Buys
enabled projectile soundname transfer in networked games, resolved an issue where a ship was able to shoot itself, bumped network protocol to 26,
2012-11-25Bump network protocol version to 25.Stijn Buys
2012-10-10Added zone info parameters to the zone update network message, updated the ↵Stijn Buys
network protocol version to 24.
2012-01-06Add support for Zone::ambient_color, bump network protocol versionStijn Buys
2011-07-09Cleanup of the messaging interface.Stijn Buys
2011-02-10Added a local chat channel. The say command defaults to zone chat, global ↵Stijn Buys
messages can be send with the shout command. Removed NonSolid flag fro race objects, have race use the local chat channel. Updated to network protocol version 22. Updated developer documentation.
2010-11-24Actually add entities in the intro to their zone,Stijn Buys
removed core::EntityControlable::movement(), cleaned up core::EntityGlobe, adds support for a per-globe corona, adds core::EntityControlable::control_flags(), bumps network protocol version to 21
2010-10-26updated network protocol version to 20, implemented invemtory depletion, ↵Stijn Buys
unified depletion with keepalive
2010-09-22full trading support for networked gamesStijn Buys
2010-09-17Bump network protocol version to 19, menudescriptions use the info ↵Stijn Buys
infrastructure, client-side lazy info update requests. Updated ROADMAP
2009-11-12initial commodities and entity inventory, bump network proto version to 18Stijn Buys
2009-06-29client player list updates, short pif network messages, bump to network ↵Stijn Buys
proto version 17
2009-04-15added info registry, list_infoStijn Buys
added network info transfer added info based buy menu and related game changes
2009-01-25bump network protocol version to 15,Stijn Buys
fix player level initialization, exchange player list, credits, level, ping
2008-11-09docking menusStijn Buys
2008-11-08docking, bumps network protocol versionStijn Buys
2008-10-18example moduleStijn Buys
2008-10-16various user interface related updatesStijn Buys
2008-09-27mission targets, texture unloading, private messagesStijn Buys
2008-08-26improved dust renderingStijn Buys
2008-08-24afterburner/reverse/strafeStijn Buys
2008-08-07rotating planets, navpoints, network protocol updates, entity event stateStijn Buys
2008-08-05server-side detection of entity zone changes, netserver ent/die responses, ↵Stijn Buys
removed zone from sup messages
2008-08-04network protocol version 5, netserver per-client updates, zone change protocolStijn Buys
2008-07-29first attempt at auto-levelingStijn Buys
2008-07-28zone supportStijn Buys
2008-07-24primary, secondary, tertiary color renderingStijn Buys
2008-07-13connection sequence updates, breaks network protocolStijn Buys
2008-05-05lights with entity color, sunlight, network statsStijn Buys
2008-03-24merged vertex and evertex arraysStijn Buys
2008-03-23improved network connection handling, keep alive and time outStijn Buys
2008-03-21switched to UDP networkingStijn Buys