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Project::OSiRiON
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2010-09-22full trading support for networked gamesStijn Buys
2010-09-17Bump network protocol version to 19, menudescriptions use the info ↵Stijn Buys
infrastructure, client-side lazy info update requests. Updated ROADMAP
2009-11-12initial commodities and entity inventory, bump network proto version to 18Stijn Buys
2009-06-29client player list updates, short pif network messages, bump to network ↵Stijn Buys
proto version 17
2009-04-15added info registry, list_infoStijn Buys
added network info transfer added info based buy menu and related game changes
2009-01-25bump network protocol version to 15,Stijn Buys
fix player level initialization, exchange player list, credits, level, ping
2008-11-09docking menusStijn Buys
2008-11-08docking, bumps network protocol versionStijn Buys
2008-10-18example moduleStijn Buys
2008-10-16various user interface related updatesStijn Buys
2008-09-27mission targets, texture unloading, private messagesStijn Buys
2008-08-26improved dust renderingStijn Buys
2008-08-24afterburner/reverse/strafeStijn Buys
2008-08-07rotating planets, navpoints, network protocol updates, entity event stateStijn Buys
2008-08-05server-side detection of entity zone changes, netserver ent/die responses, ↵Stijn Buys
removed zone from sup messages
2008-08-04network protocol version 5, netserver per-client updates, zone change protocolStijn Buys
2008-07-29first attempt at auto-levelingStijn Buys
2008-07-28zone supportStijn Buys
2008-07-24primary, secondary, tertiary color renderingStijn Buys
2008-07-13connection sequence updates, breaks network protocolStijn Buys
2008-05-05lights with entity color, sunlight, network statsStijn Buys
2008-03-24merged vertex and evertex arraysStijn Buys
2008-03-23improved network connection handling, keep alive and time outStijn Buys
2008-03-21switched to UDP networkingStijn Buys