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path:
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src
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core
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player.h
Age
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Author
2009-06-29
client player list updates, short pif network messages, bump to network ↵
Stijn Buys
proto version 17
2009-01-28
interface cleanups, send_warn
Stijn Buys
2009-01-11
core::Player interface updates
Stijn Buys
2009-01-10
preliminary player ping support
Stijn Buys
2009-01-01
fixes comparison between signed and unsigned
Stijn Buys
2008-12-25
Improved list_zone, list_ships
Stijn Buys
Ship price and cargo size
2008-11-08
moved message functions into Player class
Stijn Buys
2008-11-08
adds rcon, rconpassword and sv_password
Stijn Buys
2008-11-08
docking, bumps network protocol version
Stijn Buys
2008-10-18
example module
Stijn Buys
2008-09-27
mission targets, texture unloading, private messages
Stijn Buys
2008-08-04
network protocol version 5, netserver per-client updates, zone change protocol
Stijn Buys
2008-07-28
zone support
Stijn Buys
2008-07-24
primary, secondary, tertiary color rendering
Stijn Buys
2008-07-13
connection sequence updates, breaks network protocol
Stijn Buys
2008-07-02
initial server ncurses console
Stijn Buys
2008-03-23
improved network connection handling, keep alive and time out
Stijn Buys
2008-03-16
somewhat smoother network play, player assets, client pif updates
Stijn Buys
2008-02-21
more minor updates
Stijn Buys
2008-02-21
dedicated server, entity transfer
Stijn Buys
2008-02-18
removed second localplayer
Stijn Buys
2008-02-18
core redesign, part II
Stijn Buys
2008-02-17
major rewrite of Cvar, Func and Entity
Stijn Buys
2008-02-16
initial client-to-server connection
Stijn Buys
2008-02-14
dedicated server accepts incoming connections
Stijn Buys
2008-02-13
split client from game module
Stijn Buys
2008-02-09
more entities
Stijn Buys