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2008-03-28
win32 compile error fix
Stijn Buys
2008-03-28
more win32 updates
Stijn Buys
2008-03-26
win32 updates
Stijn Buys
2008-03-25
screenshots
Stijn Buys
2008-03-24
potential unintialized value
Stijn Buys
2008-03-24
support for detail brushes
Stijn Buys
2008-03-24
moved the sphere into the vertex array
Stijn Buys
2008-03-24
merged vertex and evertex arrays
Stijn Buys
2008-03-23
strobe lights
Stijn Buys
2008-03-23
moved intial data transfer after pif
Stijn Buys
2008-03-23
model pointer caching
Stijn Buys
2008-03-23
improved network connection handling, keep alive and time out
Stijn Buys
2008-03-22
display vertex array usage
Stijn Buys
fixed sphere orientation
2008-03-22
Implemented vertex arrays
Stijn Buys
2008-03-22
added func_who
Stijn Buys
2008-03-22
Broadcast name changes
Stijn Buys
2008-03-21
single server socket
Stijn Buys
2008-03-21
minor updates
Stijn Buys
2008-03-21
switched to UDP networking
Stijn Buys
2008-03-16
r_drawradius
Stijn Buys
2008-03-16
somewhat smoother network play, player assets, client pif updates
Stijn Buys
2008-03-16
accumulate client sends in the gameserver, transmit bufffer at the end of ↵
Stijn Buys
the server frame
2008-03-09
parse of light entities in models
Stijn Buys
2008-03-09
fixed sphere black hole, added basic HUD with speed and direction indicator, ↵
Stijn Buys
basic shaped entities readable from world.ini
2008-03-08
compiling with gcc 4.2.3 verified
Stijn Buys
2008-03-08
game reads world.ini
Stijn Buys
2008-03-06
moved render::Model to core::Model
Stijn Buys
2008-03-06
moved render::Face to core::Face
Stijn Buys
2008-03-06
moving model to core
Stijn Buys
2008-03-03
fixes two network play bugs
Stijn Buys
2008-03-02
added target_engine support
Stijn Buys
2008-03-02
Rotated world
Stijn Buys
2008-03-02
initial (buggy) support for .map models
Stijn Buys
2008-02-23
sv_framerate and cl_framerate
Stijn Buys
2008-02-22
save and load configuration implemented
Stijn Buys
2008-02-21
more minor updates
Stijn Buys
2008-02-21
dedicated server, entity transfer
Stijn Buys
2008-02-19
client-to-server connection
Stijn Buys
2008-02-18
removed second localplayer
Stijn Buys
2008-02-18
core redesign, part II
Stijn Buys
2008-02-17
major rewrite of Cvar, Func and Entity
Stijn Buys
2008-02-16
code cleanup
Stijn Buys
2008-02-16
initial client-to-server connection
Stijn Buys
2008-02-14
dedicated server accepts incoming connections
Stijn Buys
2008-02-13
camera Overview as spectator only, join works
Stijn Buys
2008-02-13
oops
Stijn Buys
2008-02-13
split client from game module
Stijn Buys
2008-02-11
renamed Entity.base_* to Entity.core_*
Stijn Buys
fixed camera::mode::Overview
2008-02-10
more entity updates
Stijn Buys
2008-02-09
more entities
Stijn Buys
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