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Age
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Author
2008-10-18
minor module updates
Stijn Buys
2008-10-16
various user interface related updates
Stijn Buys
2008-10-15
moved client console into a Widget
Stijn Buys
2008-10-11
zonechange events, menu previous command
Stijn Buys
2008-10-10
adds KeyPress, DevInfo and Stats widgets
Stijn Buys
2008-10-07
working button click
Stijn Buys
2008-09-29
adds introduction screen to the client
Stijn Buys
2008-09-28
intro module
Stijn Buys
2008-09-28
parser.h newline at end of file
Stijn Buys
2008-09-28
intro module groundworks
Stijn Buys
2008-09-28
move base game module to new subdirectory
Stijn Buys
2008-09-28
zone unload on module disconnect
Stijn Buys
2008-09-27
mission targets, texture unloading, private messages
Stijn Buys
2008-09-10
serverside entities
Stijn Buys
2008-08-30
dedicated server ncurses console updates
Stijn Buys
2008-08-26
improved dust rendering
Stijn Buys
2008-08-24
afterburner/reverse/strafe
Stijn Buys
2008-08-23
fixes for gcc 4.3.1, added g_devel
Stijn Buys
2008-08-21
entity.set_eventstate
Stijn Buys
2008-08-15
moved Timer to core::
Stijn Buys
2008-08-10
added racetrack to the game module, added Odin's new structures to the ↵
Stijn Buys
assets documentation
2008-08-08
improved truster indicator, impulse engine sounds
Stijn Buys
2008-08-08
fix major network message rounding bug
Stijn Buys
2008-08-07
rotating planets, navpoints, network protocol updates, entity event state
Stijn Buys
2008-08-06
every player within 1024 game units is drawn as target
Stijn Buys
2008-08-05
server-side detection of entity zone changes, netserver ent/die responses, ↵
Stijn Buys
removed zone from sup messages
2008-08-04
network protocol version 5, netserver per-client updates, zone change protocol
Stijn Buys
2008-08-02
improved globe rendering
Stijn Buys
2008-08-01
jumpdrive countdown
Stijn Buys
2008-08-01
initial make install support
Stijn Buys
2008-07-31
most love valgrind
Stijn Buys
2008-07-31
correction sunlight position relative to camera
Stijn Buys
2008-07-31
more heisenbugs fixes
Stijn Buys
2008-07-29
the server shouldn't autolevel you unasked
Stijn Buys
2008-07-29
first attempt at auto-leveling
Stijn Buys
2008-07-29
ClientState constructor cleanup
Stijn Buys
2008-07-28
d'oh
Stijn Buys
2008-07-28
zone support
Stijn Buys
2008-07-27
a nicer cl_prediction
Stijn Buys
2008-07-26
make statefull engine trails
Stijn Buys
2008-07-25
minor cleanups
Stijn Buys
2008-07-24
fix network server
Stijn Buys
2008-07-24
primary, secondary, tertiary color rendering
Stijn Buys
2008-07-22
verify owner on entity client updates
Stijn Buys
2008-07-21
load autoexec.cfg
Stijn Buys
2008-07-18
parse engine sound from .map model
Stijn Buys
2008-07-17
engine sounds
Stijn Buys
2008-07-16
network protocol cleanup, radar test (doesn't work)
Stijn Buys
2008-07-15
various small fixes
Stijn Buys
2008-07-13
connection sequence updates, breaks network protocol
Stijn Buys
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