Age | Commit message (Expand) | Author |
2008-03-24 | potential unintialized value | Stijn Buys |
2008-03-24 | support for detail brushes | Stijn Buys |
2008-03-24 | moved the sphere into the vertex array | Stijn Buys |
2008-03-24 | merged vertex and evertex arrays | Stijn Buys |
2008-03-23 | strobe lights | Stijn Buys |
2008-03-23 | moved intial data transfer after pif | Stijn Buys |
2008-03-23 | model pointer caching | Stijn Buys |
2008-03-23 | improved network connection handling, keep alive and time out | Stijn Buys |
2008-03-22 | display vertex array usage | Stijn Buys |
2008-03-22 | Implemented vertex arrays | Stijn Buys |
2008-03-22 | added func_who | Stijn Buys |
2008-03-22 | Broadcast name changes | Stijn Buys |
2008-03-21 | single server socket | Stijn Buys |
2008-03-21 | minor updates | Stijn Buys |
2008-03-21 | switched to UDP networking | Stijn Buys |
2008-03-16 | r_drawradius | Stijn Buys |
2008-03-16 | somewhat smoother network play, player assets, client pif updates | Stijn Buys |
2008-03-16 | accumulate client sends in the gameserver, transmit bufffer at the end of the... | Stijn Buys |
2008-03-09 | parse of light entities in models | Stijn Buys |
2008-03-09 | fixed sphere black hole, added basic HUD with speed and direction indicator, ... | Stijn Buys |
2008-03-08 | compiling with gcc 4.2.3 verified | Stijn Buys |
2008-03-08 | game reads world.ini | Stijn Buys |
2008-03-06 | moved render::Model to core::Model | Stijn Buys |
2008-03-06 | moved render::Face to core::Face | Stijn Buys |
2008-03-06 | moving model to core | Stijn Buys |
2008-03-03 | fixes two network play bugs | Stijn Buys |
2008-03-02 | added target_engine support | Stijn Buys |
2008-03-02 | Rotated world | Stijn Buys |
2008-03-02 | initial (buggy) support for .map models | Stijn Buys |
2008-02-23 | sv_framerate and cl_framerate | Stijn Buys |
2008-02-22 | save and load configuration implemented | Stijn Buys |
2008-02-21 | more minor updates | Stijn Buys |
2008-02-21 | dedicated server, entity transfer | Stijn Buys |
2008-02-19 | client-to-server connection | Stijn Buys |
2008-02-18 | removed second localplayer | Stijn Buys |
2008-02-18 | core redesign, part II | Stijn Buys |
2008-02-17 | major rewrite of Cvar, Func and Entity | Stijn Buys |
2008-02-16 | code cleanup | Stijn Buys |
2008-02-16 | initial client-to-server connection | Stijn Buys |
2008-02-14 | dedicated server accepts incoming connections | Stijn Buys |
2008-02-13 | camera Overview as spectator only, join works | Stijn Buys |
2008-02-13 | oops | Stijn Buys |
2008-02-13 | split client from game module | Stijn Buys |
2008-02-11 | renamed Entity.base_* to Entity.core_* | Stijn Buys |
2008-02-10 | more entity updates | Stijn Buys |
2008-02-09 | more entities | Stijn Buys |
2008-02-09 | entities, step 1 | Stijn Buys |
2008-02-09 | load/save console input history | Stijn Buys |
2008-02-09 | command completion (single match) | Stijn Buys |
2008-02-08 | updated filesystem, removed inifile, updated game and tga loader | Stijn Buys |